Last Updated: April 26, 2006
class: Wizard (Evoker) race: human (Chondathan) level: 4 alignment: neutral good xp: 7,899 deity: Chauntea size: M age: 22 gender: male height: 5'11" eyes: brown hair: brown skin: white weight: 160 lbs Campaign: Forgotten Realms, The House of the Summer Rose Home Region: The Dalelands, Mistledale, Ashabenford Languages: Chondathan (native), Damaran, Draconic, Elven, Sylvan ==================================================================================== STR: 12 +1 HP: 16 Speed: 30 ft DEX: 14 +2 AC: 13 CON: 12 +1 = 10 + 1 + 0 + 2 + 0 + 0 + 0 + 0 INT: 18 +4 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 0 AC touch: 12 CHA: 10 0 AC flat-footed: 11 Initiative: +2 Base Attack: +2 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +4 = 1 +1 +2 (rat) Reflex: +3 = 1 +2 Will: +4 = 4 0 ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- longsword +4 1d8+2 19-20/x2 - S Galath's Longsword +1 dagger +3 1d4+1 19-20/x2 10 ft P/S cold iron +4 thr composite +5 1d8+1 x3 110 ft P STR+1, masterwork longbow Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ Bracers of armor +1 n/a n/a n/a n/a 1 lb Armor Mage Armor armor +4 n/a n/a n/a n/a n/a spell = 4 hr Shield spell shield +4 n/a n/a n/a n/a n/a spell = 4 min note: stops magic missile ==================================================================================== SKILLS: Total = 49 max = 7 Ability Mod Ranks Misc appraise* INT balance* DEX bluff* CHA climb* STR +8 concentration* CON +1 7 +9 craft*, bookbinding INT +4 5 +9 decipher script INT +4 5 diplomacy* CHA disable device INT disguise* CHA escape artist* DEX forgery* INT gather information* CHA handle animal CHA heal* WIS +4 hide* DEX +2 2cc intimidate* CHA jump* STR +10 knowledge, arcana INT +4 6 +5 knowledge, architecture INT +4 1 +5 knowledge, local: Dalelands INT +4 1 +2 listen* WIS 0 0 +2 (rat) +4 move silently* DEX +2 2cc open lock DEX perform CHA +5 profession, scribe WIS 0 5 +3 ride* DEX +2 1cc +5 search* INT +4 1cc sense motive* WIS sleight of hand DEX +13 spellcraft INT +4 7 +2 (arcana) +2 spot* WIS 0 0 +2 (rat) survival* WIS swim* STR tumble DEX use magic device CHA (+4 w. scrolls) use rope* DEX ============================================================================= SPECIAL ABILITIES / FEATS Armor: none Shields: none Weapons: all simple, all martial Simple Weapon Proficiency Militia (Regional Feat): proficient with all martial weapons Evocation Specialist - prohibited schools are enchantment and illusion - gains bonus evocation spells - spellcraft = +2 when learning evocation spells Summon Familiar: Rat (grants alertness and fortitude +2) Scribe Sroll Eschew Materials: no need spell components if value = 1 gp or less ============================================================================= SPELLS 0: 4+1 1: 4+1 2: 3+1 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 0: acid splash, disrupt undead, light, ray of frost, resistance 1: feather fall, mage armor, magic missile (x2), shield 2: flaming sphere, knock, scorching ray (x2) SPELLBOOK: Level 0 Level 1 Level 2 -------- -------- ---------- resistance *burning hands *continual flame acid splash *magic missile *flaming sphere detect poison *Tenser's floating disc *scorching ray detect magic endure elements arcane lock read magic shield protection from arrows *dancing lights grease detect thoughts *flare mage armor see invisibility *light obscuring mist knock *ray of frost identify rope trick disrupt undead true strike touch of fatigue enlarge person magehand erase mending featherfall message reduce person open/close arcane mark prestidigitation ============================================================================== GEAR Total WT= 22 + 21 = 43 load: light = 43 medium = 86 heavy = 130 WT Item --- --------------------- 0 explorer's outfit 4 Galath's Longsword +1 1.5 darkwood composite longbow (STR +1), masterwork 3 quiver & 20 arrows 1 cold iron dagger 3 Corwin's Spellbook 1 bracers of armor +1 - bears mark of "Hillsfar" and "Red Wizards of Thay" 1 potion belt, masterwork = 10 vials 0 - vial of black ink (x2) 0 - potion of cure light wounds 0 - potion of cat's grace 0.5 belt pouch 0 - inkpen 0 - flint and steel 1 silver holy symbol: Chauntea 3 scroll case (x6) 0 - arcane scroll: read magic, caster level = 1 (x2) 0 - arcane scroll: stinking cloud, caster level = 3 0 - arcane scroll: summon monster II, caster level = 3 0 - arcane scroll: flaming sphere, caster level = 5 1 map case (x2) 0 - 20 sheets of parchment 2 hand of the mage 0 wand of detect magic: "Beeseechee", caster level =1, charges = 40 - bears mark of "Hillsfar" and "Red Wizards of Thay" 0 wand of burning hands: "Sizzlekin", caster level = 1, charges = 19 - wand also enchanted with "continual flame" 0 wand of magic missiles: "zip", caster level = 1, charges = 9 2 backpack 4 - waterskin 10 - trail rations, 10 days 5 - bedroll ============================================================================== TREASURE cp = 5 silver holy symbol: Chauntea (25 gp) sp = 30 gp = 5 pp = 21 IN ROOM: cp = black pearl (600 gp) sp = moonstone (50 gp) gp = bloodstone (50 gp) pp = ============================================================================== SPECIAL NOTES: Rose (Rat Familiar: HD = 1, hp = 8, Init = +2, Spd = 15 ft, climb = 15 ft, AC = 16, Atk = +4 melee, dam = 1d3-4, face = 2.5'x2.5'x, reach = 0, STR = 2, DEX = 15, CON = 10, INT = 7, WIS = 12, CHA = 12, AL = NG, Fort = +2, Ref = +4, Will = +4, Feats = scent, weapon finess (bite) Skills: balance = +10, climb = +12, hide = +8, move silently = +10 SQ: low-light vision, improved evasion, share spells, empathic link, grants alertness and fortitude +2, can deliver touch spells)