Last Updated: April 2, 2005
class: Druid / Diviner race: human (Chondathan) level: 2 / 1 alignment: neutral good xp: 5037 deity: Chauntea size: M age: 25 gender: female height: 5'9" eyes: green hair: brown skin: white weight: 155 lbs Campaign: Forgotten Realms, The House of the Summer Rose Home Region: The Dalelands, Mistledale, Peldan's Helm Languages: Chondathan (native), Druidic, Elven, Sylvan ==================================================================================== STR: 12 +1 HP: 15 Speed: 30 ft DEX: 15 +2 AC: 14 CON: 10 0 = 10 + 1 + 1 + 2 + 0 + 0 + 0 + 0 INT: 14 +2 base + armor + shield + dex + size + nat + deflect + misc WIS: 14 +2 AC touch: 12 CHA: 10 0 AC flat-footed: 12 Initiative: +2 Base Attack: +1 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +3 = 3 0 Reflex: +2 = 0 +2 Will: +7 = 5 +2 ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- quarterstaff +3 1d6+1/ x2 - B oak, masterwork (+1/+1) 1d6 doubleweapon w. Shillelagh +3 2d6+2/ x2 - B dur = 2 minute (+1/+1) 2d6+1 dagger +2 1d4 19-20/x2 10 ft P/S silver +3 thr sling +3 1d4+1 x2 50 ft B Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ Bracers of armor +1 n/a n/a n/a n/a 1 lb Armor Mage Armor armor +4 n/a n/a n/a n/a n/a spell = 1 hr Two-weapon shield +1 n/a n/a n/a n/a n/a feat defense ==================================================================================== SKILLS: Total = 40 max = 6 Ability Mod Ranks Misc appraise* INT balance* DEX bluff* CHA climb* STR +6 concentration* CON 0 6 craft* INT decipher script INT diplomacy* CHA disable device INT disguise* CHA escape artist* DEX forgery* INT gather information* CHA +5 handle animal CHA 0 5 +6 heal* WIS +2 2 +2 (kit) +2 @ hide* DEX +2 0 +1 (frstr) intimidate* CHA jump* STR +4 knowledge, arcana INT +2 2 +11 knowledge, nature INT +2 5 +4 (druid/surv.) +14 @ listen* WIS +2 6 +6 (bat/frstr) +3 @ move silently* DEX +2 0 +1 (frstr) open lock DEX perform CHA profession WIS +6 ride* DEX +2 2 +2 (handle animal) search* INT sense motive* WIS sleight of hand DEX +7 spellcraft INT +2 5 +7 @ spot* WIS +2 2 +3 (bat/frstr) +9(+11) survival (aboveground)* WIS +2 5 +2 (druid) (+2 nature know) swim* STR tumble DEX use magic device CHA use rope* DEX @ = +2 additional bonus to skill when in forests ============================================================================= SPECIAL ABILITIES / FEATS Armor: light, medium (no metal = leather, padded, hide) Shields: wooden only (no tower shields) Weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, spear, natural weapons light crossbow, heavy crossbow Two-Weapon Fighting: see page 160. Two-Weapon Defence: +1 shield AC if using double weapon or two weapons. Forester (Regional Feat): hide, listen, move silently and spot = +1 bonus, = +3 bonus when in forests Animal Companion: Wolf Spontaneous Casting: "summon nature's ally" Nature Sense: survival and know nature = +2 Wild Empathy: 1d20+4 Woodland Stride Divination Specialist - prohibited school is necromancy - gains bonus divination spells - spellcraft = +2 when learning divination spells Scribe Sroll Summon Familiar: Bat (grants alertness and listen +3) ============================================================================= DRUID SPELLS 0: 4 1: 3 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 0: guidance, know direction, light, resistance 1: entangle, obscuring mist, shillelagh DIVINER SPELLS 0: 4 1: 3 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 0: acid splash, message, ray of frost, read magic 1: mage armor, sleep, true strike SPELLBOOK: Level 0 Level 1 -------- -------- resistance *detect secret doors acid splash *identify *detect poison *true strike *detect magic alarm *read magic color spray daze mage armor dancing lights magic missile flare shield light silent image ray of frost sleep ghost sound Tenser's floating disk magehand ventriloquism mending message open/close arcane mark prestidigitation ============================================================================== GEAR Total WT= 22 + 21 = 43 load: light = 43 medium = 86 heavy = 130 WT Item --- --------------------- 0 explorer's outfit 1 bracers of armor +1 4 oak quarterstaff, masterwork 0 sling 5 sling bullets x10 1 silver dagger 3 Dawn's Spellbook 1 potion belt, masterwork = 10 vials 0 - vial of black ink 0 - potion of cure light wounds 2 spell component pouch 1 belt pouch (x2) 0 - inkpen 0 - flint and steel 1 - silver holy symbol: Chauntea 0 - holly and mistletoe 1 - healer's kit, 10 uses 1.5 scroll case (x3) 0 - A scroll: color spray, level = 1 0 - A scroll: blur, caster level = 3 0 - A scroll: reduce, caster level = 5 0 - D scroll: endure elements 0.5 map case (x1) 0 - 10 sheets of parchment 0 wand of cure light wounds: "Woundbegone", charges = 34 - bears mark of Chauntea 2 backpack 4 - waterskin 10 - trail rations, 10 days 5 - bedroll ============================================================================== TREASURE cp = tiger eye gems (10 gp each, x5) sp = 68 gp = 21 pp = In Room: cp = ivory unicorn statuette (55 gp) sp = 400 silver-embroidered shawl (30 gp) gp = 800 pp = ============================================================================== SPECIAL NOTES: Midnight:Bat Familiar (HD = 1/4, hp = 5, Init = +2, Spd = 5 ft, fly = 40 ft, AC = 17 (T=16, FF=15), Atk = - melee, dam = -, face/reach = 1'/0', STR = 1, DEX = 15, CON = 10, INT = 6, WIS = 14, CHA = 4, AL = NG, Fort = +2, Ref = +4, Will = +2, Feats = blindsense (20 ft), low-light vision, alertness Skills: hide = +14, listen = +8 (+12 with blindsense), move silently = +6, spot = +8 (+12 with blindsense) SQ: improved evasion, share spells, empathic link, grants alertness and listen+3) Deerseeker: Wolf Animal Companion (HD = 2d8+4, hp = 20, Init = +2, Spd = 50 ft, AC = 14 (T=12, FF=12), Atk = bite +3 melee, dam = 1d6+1 and trip, face/reach = 5 ft/ 5 ft, STR = 13, DEX = 15, CON = 15, INT = 2, WIS = 12, CHA = 6, AL = N, Fort = +5, Ref = +5, Will = +1, Feats = trip attach, low-light vision, scent, track, weapon finess (bite) Skills: hide = +2, listen = +3, move silently = +3, spot = +3, survival = +1 (+5 if tracking by scent) SQ: link, share spells tricks: 6+1=7: Hunting (attack, down, fetch, heel, seek, track) Attack all creatures)