Adventure Date: November 28, 2020
Last Updated: December 4, 2020
Harborguard can fight off the big attacks, but having trouble with the smaller skirmishers
Varko Gray, patron of group, human male, ageless, swordsell,
- adventurers can keep loot, and will be rewarded (but amount not said)
- deal with skirmishers of kobolds, orcs annd goblins in swordcoast
- Varko Gray, former owner Devil's Fire tavern might have smuggler tunnel
- Eric Beserker and his 5 companions, lost - found 3?
- wizard? spell component pouch in sider webs
- rogue type ? masterwork shortsword among carrion crawler victims
- elf body ? longsword, masterwork scalemail - kobold rubble kill zone
- shiny armor in jello blob
- investigate Tunnels of Torment, evidence of kobold history in tunnels
- kobold skeleton husk in spider webs
- small masterwork leather armor among carrion crawler victims
- attacked by 9 kobolds, kobold socerer and 4 dire weasels
LOOT SUMMARY
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LOOT BREAKDOWN BY CHAPTER
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Group Kitty = 0 coins/gems = 0 lbs = 53.24 gp = 50 gp/lb
gems = 2 = 2,000.00 gp ?
pp = 5 = 50.00 gp = 500 gp/lb
gp = 0 = 0.00 gp = 50 gp/lb
sp = 25 = 2.50 gp = 5 gp/lb
cp = 74 = 0.74 gp = 0.5 gp/lb
value of goods to be sold = 492 gp/2 = 246 gp
goods + coins = 246 + 53.24 = 299.24
So can buy: one Wand of cure light wounds with 19 charges + 14 gp + 2 sp + 4 cp
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Chapter 1
--------- value value value wt wt
each total resale each total
Source # Item (gp) (gp) (gp) (lbs) (lbs) gp/lb Notes
------ --- ---- ----- ----- ----- ----- ----- ----- -----
group 50 gp Bunsen, 50 gp Flashman, 50 gp Rogue, 15 gp Zaerith = 11 charges total
purchase Bunsen - Wand of Cure Light Wounds - 5 charges = now 0
Flashman - Wand of Cure Light Wounds - 5 charges = now 2
Rogue - Wand of Cure Light Wounds - 1 charge = now 0 = to bunsen
Each received a flask of alchemist's fire from an earlier job
with alchemist's guild x6 total/ 1 each
tavern bed 1 cp kitty
spider lair heal vs spider poison dc, flashman +5, bunsen +2, garahk +3
in tavern Bill, Rogue and Zaerith made saves
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Chapter 2
--------- value value value wt wt
each total resale each total
Source # Item (gp) (gp) (gp) (lbs) (lbs) gp/lb Notes
------ --- ---- ----- ----- ----- ----- ----- ----- -----
room 6ab none
skeleton 1 pouch 1 - spell component pouch (5 gp)
-room 7 pouch 2 - 5 sp 10 cp
kobold husk
room 8 magic amulet necklace (4,000 gp) - cursed - turned Bill into Billie Billie
- potentially "Amulet of Health"
- grant +2 enhancement bonus to Constitution (gives +1 hp/level or +2 CON)
- cursed - turned Bill into Billie
- crevice masterwork medium shortsword (310 gp) Rogue
- carrion small masterwork leather (160 gp) sell
crawler 4 pp, 40 cp kitty
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Chapter 3
--------- value value value wt wt
each total resale each total
Source # Item (gp) (gp) (gp) (lbs) (lbs) gp/lb Notes
------ --- ---- ----- ----- ----- ----- ----- ----- -----
kobold rubble Elf body being used as bait via puppet rope
kill zone - materwork scalemail (200 gp) sell
- longsword, mw?? (15 gp) sell
- potion belt, mw (60 gp) - holds 10 potions/vials, free action to retrieve
- Potion of Cure Moderate Wounds (300 gp) = 2d8+3 hp Billie
- Potion of ????
- pouch 1 pp, 10 sp kitty
2 big kobolds - dead
- small shortsword (10 gp each) x2 sell
- small leather armor (10 gp each) x2 sell
- Potion of ????
- Potion of ????
4 weasels - dead
- nothing
kobold x8, 6 dead, 2 escaped
- total coins = 10 sp, 18 cp kitty
- small shortsword (10 gp each) x6 sell
- small sling with sling stones (0 gp) x6 donate to
street urchins
kobold wiz - ran away
- nothing yet
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Chapter 4
--------- value value value wt wt
each total resale each total
Source # Item (gp) (gp) (gp) (lbs) (lbs) gp/lb Notes
------ --- ---- ----- ----- ----- ----- ----- ----- -----
8 kobolds "proof of death" to show the city what we have done so far to earn reward
kobold wizard - drank two potions - to heal?, cast cause fear, obscuring mist?
wand of magic missile - draconic command word - 1st level, 1 missile Zaerith?
small dagger (2 gp) sell
potion belt, normal
2 gems (1,000 gp) ???? kitty
kobold guard 5 cp kitty
small shortsword (10 gp) sell
fog area above pit = leathery fleshy looking chest
pit area - shiny armor down below encompased in a clear jello blob
ground collapsed, rogue dangling 5 ft down from rope in 10 ft pit.
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