Adventure Date: October 18, 2024 - DEAD - THE END
Last Updated: October 21, 2024
class: Rogue race: human level: 3 alignment: chaotic neutral xp: 3,000 deity: Tymora (luck) size: medium age: 19 gender: female height: 5'8" eyes: orange hair: auburn skin: tan weight: 140 lbs Campaign: COVID campaign - Harborguard Home Region: Languages: common, goblin, giant /w gm hp = DEAD ==================================================================================== STR: 14 +2 HP: 13 Speed: 30 ft (20 ft) DEX: 16 +3 AC: 16 CON: 10 +0 = 10 + 3 + 0 + 3 + 0 + 0 + 0 + 0 INT: 14 +2 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 +0 AC touch: 13 CHA: 12 +1 AC flat-footed: 13 Initiative: +3 (8) Base Attack: +2 combat expertise (CE) = attack/full attack action = -2 to hit/+2 dodge bonus fighting defensively = standard action-stacks CE = -6 to hit/+4 dodge bonus total defense = standard action (no attacks) = no to hit/+6 dodge bonus squeezing 1/2 space = -4 to hit, -4 to AC, 1 MV = 2 MV cost ==================================================================================== Total = base +Mod +magic +misc Fortitude: +1 = 1 +0 Reflex: +6 = 3 +3 Will: +1 = 1 +0 - evasion: reflex save = 0 damage if original save was for 1/2 damage ==================================================================================== - feint = move action, bluff +10 vs sense motive(WIS) + base attack - sneak attack = +2d6, range = 30 ft or less Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- Dagger +1 +5 1d4+3 19-20/x2 10 ft P/S magic dagger +5 1d4+2 19-20/x2 10 ft P/S used for throwing = 8 rapier +4 1d6+2 18-20/x2 - P sap +4 1d6+2 x2 - B non-lethal shortbow +5 1d6 x3 60 ft P arrows = 13 Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ studded leather light +3 +5 -1 15% 30 ft 20 lbs medium load na +3 -3 na 20 ft na run x3 with backpack ==================================================================================== SKILLS: Total = 55+11 max = 6/3 Ability Mod Ranks Misc +8 *appraise INT**** +2 6 +10 *appraise, precious metals INT**** +2 " +2 tool +4 *balance DEX +3 +2 tumble/(-1 armor) +10 *bluff CHA**** +1 6 +3 skill focus +3 *climb STR +2 (-1 armor)/+2 kit +0 concentration CON +0 +2 *craft INT +2 +8 *craft, poison INT +2 6 +3 *decipher script INT +2 1 +3 *diplomacy CHA +1 +2 bluff +10 *disable device INT**** +2 6 +2 tool +3 *disguise CHA +1 +2 bluff +2 *escape artist DEX +3 (-1 armor) +2 *forgery INT +2 +1 *gather information CHA +1 no handle animal CHA +1 +0 heal WIS +0 +5 *hide DEX** +3 3 (-1 armor) +3 *intimidate CHA +1 +2 bluff +3 *jump STR +2 +2 tumble/(-1 armor) no knowledge, arcana INT +2 no knowledge, architect/engineer INT +2 no knowledge, dungeoneering INT +2 no knowledge, geography INT +2 no knowledge, history INT +2 +3 *knowledge, local INT +2 1 no knowledge, nature INT +2 no knowledge, nobility/royalty INT +2 no knowledge, religion INT +2 no knowledge, the planes INT +2 +2 *listen WIS** +0 2 +5 *move silently DEX** +3 3 (-1 armor) +11 *open lock* DEX**** +3 6 +2 tool +1 *perform CHA +1 no *profession WIS +0 +3 ride DEX +3 +8 *search* INT**** +2 6 +0 *sense motive WIS +0 +10 *sleight of hand* DEX**** +3 6 +2 bluff/(-1 armor) no spellcraft INT +2 no spellcraft, decipheer scrolls INT +2 " +2 use magic device +2 *spot WIS** +0 2 +0 survival WIS +0 +0 *swim STR +2 (-2 armor x2) +8 *tumble* DEX**** +3 6 (-1 armor) +7 *use magic device* CHA**** +1 6 +3 *use rope DEX +3 n/a speak languages n/a 0 cc * = rogue skill ============================================================================= SPECIAL ABILITIES / FEATS Armor: light Shields: none Weapons: all simple weapons, hand crossbow, rapier, sap, shortbow, short sword ROGUE - sneak attack = +2d6, range = 30 ft or less - if foe is flanked - if foe denied DEX to AC - first to act in initiative - feint = bluff vs sense motive(WIS) + base attack - foe is climbing - foe squeezing in space less than half size (e.g. huge through 5 ft passage) - foe is grappled - trapfinding: use search to find traps with DC = 20 or more - evasion: reflex save = 0 damage if original save was for 1/2 damage Combat Expertise (human bonus feat) - select during an attack action or full-attack action - changes to attack roll and AC last until your next action, may not exceed base attack bonus - attack roll = -2 max - AC dodge bonus = +2 max Improved Feint (1st level bonus feat) - can feint as a move action - feint = bluff vs sense motive(WIS) + base attack Skill Focus: (3rd level bonus feat) - gain bluff +3 ============================================================================== GEAR Total WT= 46 + 33 = 79 (light load, but medium load with backpack) load: light = 58 medium = 116 heavy = 175 WT Item --- --------------------- 0 explorer's outfit 0 wooden holy symbol - Tymora 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 20 BODY: studded leather armor (25 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 2 sap (1 gp) 1 Dagger +1 (2,302 gp) 8 dagger x8 (2 gp each) 2 rapier (20 gp) 2 shortbow (30 gp) 1 quiver - arrows (1 gp) = x13 1 potion belt, masterwork (60 gp), holds 10 vials (5/10), free action to retrieve - Potion of Aid - Potion of Delay Poison - Potion of Neutralize Poison - vial of beetlejuice x1 - monstrous centipede poison: injury, Fort DC = 11, dam = 1d4 dex/1d4 dex - vial of needle goo x1 - Sassone Leaf Residue: contact, Fort DC = 16, dam = 2d12 HP/secondary 1d6 CON 1 belt pouch (1 gp) 1 - coins 3 bull's eye lantern: 6 hrs, cone 60 ft bright, 120 ft shadowy 1 - 1 pint of oil (1 sp) 2 bag of caltrops (1gp) 1 thieves' tools, masterwork (100 gp) - gain +2 circumstance bonus to open locks and disable device 2 backpack (2 gp) 5 - 5 flasks of oil - 1 pint each (1 sp each) - thrown splash weapon, full round, 50% of igniting - 1 pint = 5 ft sq, does 1d3 fire dam if lit 4 - trail rations (5 sp/day) = x4 4 - waterskin, full (1 gp) 5 - bedroll (1 sp) 1 - empty sacks (1 sp each) x2 0 - chalk (1 cp each) x10 1 - merchant's scale (2 gp) - gain +2 circumstance to appraise based on wgt (e.g. metals) 1 - flask of alchemist's fire (20 gp) 5 - climber's kit (80 gp) - gain +2 circumstance to climb checks 5 - silk rope, 50 ft (10 gp) - gain +2 circumstance to use rope checks ============================================================================== TREASURE pp = kobold gem (quartz) x2 (5 gp each) gp = 6 - Rogue had rolled a 1 on her appraise check. sp = 5 - so Rogue thinks they are worth 1,000 gp each cp = 1 ============================================================================= Note: - Contributed 50 gp for first group wand of cure light wounds - Contributed 20 gp for second group wand of cure light wounds ============================================================================== SPECIAL NOTES: - usually not assigned to look-out duty or second-story jobs (hates climbing) - no longer likes to go swimming after that near death experience with that giant eel in the swamp