Last Updated: December 2, 2010
class: Bard race: human (Chondathan)
level: 4 alignment: chaotic evil
xp: 9,701 deity: Cyric
size: M age: 23 gender: male height: 5'10"
eyes: brown hair: brown skin: white weight: 150 lbs
Campaign: Cyric's Squad
Home Region: Sembia
Languages: Chondathan (native), Damaran
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STR: 13/14 +1/+2 HP: 16 Speed: 30 ft
DEX: 10 0 AC: 15
CON: 10 0 = 10 + 4 + 1 + 0 + 0 + 0 + 0 + 0
INT: 12 +1 base + armor + shield + dex + size + nat + deflect + misc
WIS: 10 0 AC touch: 10
CHA: 19/20 +4/+5 AC flat-footed: 15 Initiative: +0
Base Attack: +3
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Total = base +Mod +magic +misc
Fortitude: +2 = 1 0 +1
Reflex: +6 = 3 0 +1 +2
Will: +6 = 3 0 +1 +2
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Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
longsword +6 1d8+1 19-20/x2 - S masterwork, silver
moringstar +6 1d8+2 x2 - B/P masterwork, cold iron
Quarterstaff, +6 1d6+3 x2 - B magic +1
darkwood +2/-2 1d6+3/1d6+1 2-weapon fighting
dagger +5 1d4+2 19-20/x2 10 ft P/S
light crossbow, +4 1d8 19-20/x2 80 ft P normal bolts
darkwood (MW) +4 1d8-1 silver bolts
ritual of the +3 4d6 x2 10 ft neg. ranged touch attack
dark flames energy cost = 2 WIS temp
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
chainshirt light +4 +4 -1 0% bard 30 ft 25 lbs masterwork
armor
light shield shield +1 - 0 0% - 3 lbs mithral
mithral
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SKILLS: Total = 56 max = 7/3 Ability Mod Ranks Misc
+2 appraise INT +1 1
+1 balance DEX +0 -1 armor/+2 tumble
+12 bluff CHA +5 5 +2 honest pain
+1 climb STR +2 -1 armor
+3 concentration CON +0 3
+1 craft INT +1
no decipher script INT +1 1
+13 diplomacy CHA +5 4 +2 honest pain/+2 bluff
no disable device INT +1
+13 disguise CHA +5 4 +2 kit/+2 bluff
-1 escape artist DEX +0 -1 armor
+1 forgery INT +1
+5 gather information CHA +5
no handle animal CHA +5 +2 honest pain
+0 heal WIS +0
+1 hide DEX +0 2 -1 armor
+7 intimidate CHA +5 +2 bluff
+3 jump STR +2 -1 armor/+2 tumble
+2 knowledge, arcana INT +1 1
no knowledge, architect/engineer INT +1
no knowledge, dungeoneering INT +1
no knowledge, geography INT +1
+2 knowledge, history INT +1 2
+2 knowledge, local (Sembia) INT +1 1
no knowledge, nature INT +1
+2 knowledge, nobility/royalty INT +1 2
+3 knowledge, religion INT +1 3
no knowledge, the planes INT +1
+0 listen WIS +0
+1 move silently DEX +0 2 -1 armor
no open lock DEX +0
+10 perform, string instruments CHA +5 3 +2 mw instrument
+13 a perform, wind instruments CHA +5 6 +2 mw instrument
+1 profession, merchant WIS +0 1
+0 ride DEX +0
+1 search INT +1
+3 sense motive WIS +0 3
+2 sleight of hand DEX +0 1 -1 armor/+2 bluff
+2 spellcraft INT +1 1
+0 spot WIS +0
+0 survival WIS +0
+0 swim STR +2 -2 armor x2
+4 tumble DEX +0 5 -1 armor
+10 use magic device CHA +5 5
+0 use rope DEX +0
n/a speak languages n/a 0 cc
a = grant a bard +2 on perform checks made to use the countersong ability
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SPECIAL ABILITIES / FEATS
Armor: light
Shields: all (except tower)
Weapons: simple weapons, longsword, rapier, sap, shortsword, shortbow
and whip
Mercantile Background: Regional Feat (human bonus feat)
- sell goods at 75%, instead of 50%
- buy 1 item at 75% of cost, 1/month
Iron Will (level 1 bonus feat)
- bonus on will saves = +2
Lightning Reflexes (level 3 bonus feat)
- bonus on reflex saves = +2
Bardic Knowledge: bard level + INT + know-history synergy = +5
Bardic Music: 4/day
- countersong (3); use perform skill check to replace saves vs sound magic; R=30 ft
- fascinate (3); R=90 ft; WILL DC or be fascinated for 1 round/level = 4;
1 + 1 creature/3 levels after 1 = 2 (3 with masterwork lyre)
- inspire courage +1 (3); duration = perform + 5 rounds
(+1 morale bonus hit/dam, +1 moral save fear/charm)
- inspire competence (6); grant ally +2 competence bonus to a skill check
if within 30 ft and can see/hear bard and vice versa
duration = concentration by bard, up to 2 minutes
Ritual of Honest Pain: paid = CON -2
- bluff, diplomacy and handle animal = +2 skill
- lies undetectable by spells less then 5th level,
e.g. "zone of truth" won't work, etc...
Ritual of the Dark Flames: paid = 1,200 xp and black onyx gem (100 gp)
- invoke black flames of negative energy (supernatural ability)
- ranged touch attack, range = 10 ft
- damage = 1d6/character level = 4d6
- cost = 2 points of temporary wisdom damage/invocation
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BARD SPELLS
0: 3 1: 4 2: 1 3: 0 4: 0 5: 0 6: 0
DC
0: 15 dancing lights, lullaby, mage hand, prestidigitation, read magic,
summon instrument
1: 16 feather fall, Tasha's hideous laughter, undetectable alignment
2: 17 hypnotic pattern, suggestion
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GEAR Total WT= 51 (+5) = 56
load: light = 58 medium = 116 heavy = 175
WT Item
--- ---------------------
0 traveler's outfit
0 HEAD: Circlet of Charisma +1 (1,000 gp)
- provides a +1 enhancement bonus to charisma
- Red Wizards/Scardale mark
0 FACE: OPEN SLOT
0 THROAT: OPEN SLOT
1 SHOULDER: Cloak of Resistance +1 (1,000 gp)
- grant +1 resistance bonus vs all saving throws
25 BODY: chainshirt, masterwork
0 TORSO: OPEN SLOT
1 WAIST: Belt of Giant Strength +1 (1,000 gp)
- provides a +1 enhancement bonus to strength
- Red Wizards/Scardale mark
0 FEET: OPEN SLOT
0 ARMS: OPEN SLOT
0 HANDS: OPEN SLOT
0 RING1: OPEN SLOT
0 RING2: OPEN SLOT
3 SHIELD: light mithral shield
4 silver longsword, masterwork (405 gp)
- bears "Silversword" family crest
6 cold iron morningstar, masterwork (316 gp)
2 Darkwood Quarterstaff +1/mw (2,640 gp)
1 dagger
2 light darkwood crossbow, masterwork (375 gp)
1 quiver
- bolts x10
1 quiver
- silver bolts x10
1 potion belt, masterwork (5/10 vials)
- retrieving a potion/vial is a free action once per round
- Potion of Endure Elements (50 gp)
- Potion of Heroism; dur = 50 min (750 gp)
- attack rolls, saves and skill checks = +2
- Potion of Shield of Faith +2 (50 gp)
- vial of black ink (8 gp)
- vial of silver ink (15 gp)
2 spell component pouch
0.5 belt pouch
0 - flint and steel
1 - silver holy symbol: Cyric (25 gp)
0 - silver ink pen (15 gp)
1 - COINS
0.5 scroll case
0 - Arcane Scroll: detect magic; CL 1 (12.5 gp each) x4
- Red Wizards/Scardale mark
0 - Arcane Scroll: shatter; CL 3 (150 gp)
0 Wand of Cure Light Wounds (15 gp/charge = 150 gp)
- command word: "Strength Guide You", charges = 10
5 Heward's Handy Haversack (2,000 gp)
- Red Wizards/Scardale mark
- retrieving any item is a move action; no attacks of opportunity
- left side pouch (20 lbs max: 20 lbs used)
20 - tent, sleeps two
- right side pouch (20 lbs max: 20 lbs used)
10 - trail rations, 10 days
4 - waterskin
5 - bedroll
1 - everburning torch (110 gp)
- main central pack (80 lbs max: 14.5 lbs used)
3 - flute, masterwork: wind instrument (100 gp)
- grant +2 circumstance bonus to perform checks
- grant a bard +2 on perform checks made to use
the countersong ability
3 - lyre, masterwork: string instrument (100 gp)
- grant +2 circumstance bonus to perform checks
- bard can target 1 more creature then normal with
fascinate ability and inspire heroics ability
- bard can cast spells while performing, but only
spells that have a verbal component only
8 - disguise kit, 10 uses (50 gp)
- grant +2 circumstance bonus on Disguise checks
0.5 - scroll case
- sheet of parchment (0.2 gp each) x20
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TREASURE key (for GROUP KITTY chest)
pp = 4 signet ring: bears "Silversword" family crest (5 gp)
gp = 5 silver holy symbol: Cyric (25 gp)
sp = 19 silver ink pen (15 gp)
cp = gold ring (30 gp)
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IN ROOM:
pp = 30
gp = 400
sp =
cp =
vials of black ink (8 gp)
bedroll (0.1 gp) inkpen (0.1 gp)
winter blanket (0.5 gp) common lamp (0.1 gp)
trail rations, 10 days (5 gp)
waterskin, full (1 gp) 2 quivers & 16 bolts
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ESCAPE PACK (wt = 36 lbs; value = 122.6 gp)
2 backpack (2 gp)
8 - explorer's outfit (10 gp)
10 - trail rations, 10 days (5 gp)
4 - waterskin, full (1 gp)
5 - bedroll (0.1 gp)
0.5 - belt pouch (1 gp)
0 - flint and steel (1 gp)
0.5 - belt pouch (1 gp)
1 - COINS: 50 gp
1 - sunrod (2 gp)
2 - shortsword (10 gp)
1 - thieves' tools (30 gp)
0 - inkpen (0.1 gp)
0 - vial of black ink (8 gp)
0.5 - scroll case (1 gp)
0 - sheet of parchment (0.2 gp each) x2
3 - recorder: wind instrument
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GROUP KITTY Chest with average lock, DC 25; wt = 26 lbs (42 gp)
pp = belt pouch with COINS
gp =
sp = 9
cp =
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SPECIAL NOTES:
- get ritual of black charms (1,600 xp and 500 gp opal)
prestige class = spur lord @ 7th level
- BA +4,
- bluff 3/5(Y), concentration 3/3(Y), knowledge-religion 3/3(Y),
sense motive 3/3(Y), tumble 5/5(Y)
- iron will(Y), leadership (6th), lightning reflexes (Y), quickdraw (6th)
(at 6th level - gain 1 level of fighter)
want to get
- mithral breastplate
- "Harp-Bow" = short bow and arrows, but looks like a harp?