Last Updated: December 17, 2013
class: Fighter race: half-orc
level: 5 alignment: chaotic evil
xp: 12,701 deity: Cyric
size: M age: 24 gender: male height: 5'0"
eyes: black hair: black skin: gray weight: 200 lbs
Campaign: Cyric's Squad
Home Region: The Moonsea
Languages: Damaran (native), Orc (native), Chondathan, Draconic (1cc),
Dwarven (1cc), Giant (1cc), Abyssal (ring), Infernal (ring)
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STR: 21/22 +5/+6 HP: 49 Speed: 20 ft (run x3)
DEX: 10 0 AC: 22
CON: 14 +2 = 10 + 9 + 3 + 0 + 0 + 0 + 0 + 0
INT: 12 +1 base + armor + shield + dex + size + nat + deflect + misc
WIS: 10 0 AC touch: 10
CHA: 7 -2 AC flat-footed: 22 Initiative: +0
Base Attack: +5
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Total = base +Mod +magic +misc
Fortitude: +9 = 4 +2 +1 +2
Reflex: +2 = 1 0 +1
Will: +2 = 1 0 +1
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- power attack: one-handed weapons; -5 hit = +5 damage
- power attack: two-handed weapons; -5 hit = +10 damage
Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
waraxe, +13 1d10+9 x3 - S used 1-handed
magic +1 +13 1d10+12 x3 - S used 2-handed
+9 1d10+9 x2 10 ft S thrown (-4 hit)
- standard action
throwing axe +11 1d6+6 x2 10 ft S
warhammer +11 1d8+6 x3 - B cold iron
+7 1d8+6 x3 10 ft B thrown (-4 hit)
- standard action
dagger +12 1d4+6 19-20/x2 10 ft P/S masterwork
+11 1d4+6 19-20/x2 10 ft P/S normal
+11 1d4+5 19-20/x2 silver
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
--------------- ---- ----- ---- ------- ------- ----- --- ------
heavy plate heavy +9 +0 -7 40 % 20 ft 100 lbs masterwork
(underdark p66) armor
heavy shield, shield +3 - +0 15 % - 5 lbs magic +1
darkwood
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SKILLS: Total = 24 max = 8/4 Ability Mod Ranks Misc
+1 appraise INT +1
-9 balance DEX +0 -7 armor/-2 muscle
-3 bluff CHA -2 -1 abrasive
+9 climb+ STR +5 8 -7 armor/+2 kit/+1 muscle
+2 concentration CON +2
+1 craft+ INT +1
no decipher script INT +1
-3 diplomacy CHA -2 -1 abrasive
no disable device INT +1
-2 disguise CHA -2
-9 escape artist DEX +0 -7 armor/-2 muscle
+1 forgery INT +1
-2 gather information CHA -2
no handle animal+ CHA -2
+0 heal WIS +0
-9 hide DEX +0 -7 armor/-2 muscle
+4 intimidate+ CHA -2 5 +1 abrasive
+4 jump+ STR +5 5 -7 armor/+1 muscle
no knowledge, arcana INT +1
no knowledge, architect/engineer INT +1
no knowledge, dungeoneering INT +1
no knowledge, geography INT +1
no knowledge, history INT +1
no knowledge, local INT +1
no knowledge, nature INT +1
no knowledge, nobility/royalty INT +1
no knowledge, religion INT +1
no knowledge, the planes INT +1
+0 listen WIS +0
-9 move silently DEX +0 -7 armor/-2 muscle
no open lock DEX +0 -2 muscle
-2 perform CHA -2
no profession WIS +0
-2 ride DEX+ +0 -2 muscle
+1 search INT +1
+0 sense motive WIS +0
no sleight of hand DEX +0 -7 armor/-2 muscle
no spellcraft INT +1
+0 spot WIS +0
+0 survival WIS +0
-8 swim STR+ +5 -14 armor(x2)/+1 muscle
no tumble DEX +0 -7 armor/-2 muscle
no use magic device CHA -2
+0 use rope DEX +0 +2 silk rope/-2 muscle
n/a speak languages n/a 3cc
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SPECIAL ABILITIES / FEATS
Armor: light, medium, heavy
Shields: all (including tower)
Weapons: simple weapons, martial weapons, waraxe
Axethrower: Regional Feat (level 1 bonus feat)
- use STR bonus instead of DEX on ranged attack rolls to hit with thrown weapons
Power Attack (level 3 bonus feat)
- melee bonus only, no light weapons
- one-handed weapons; -5 hit = +5 damage
- two-handed weapons; -5 hit = +10 damage
Exotic Weapon Proficiency (fighter 1 bonus feat)
- waraxe, can use 1-handed
Weapon Focus (fighter 2 bonus feat)
- waraxe = +1 hit
Weapon Specialization (fighter 4 bonus feat)
- waraxe = +2 damage
Half-Orc
- Orc blood
- darkvision (range = 60 ft)
Abrasive (trait)
- intimidate checks = +1
- bluff checks and diplomacy checks = -1
Musclebound (trait)
- Strength based skill checks and ability checks = +1
- Dexterity based skill checks and ability checks = -2
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GEAR Total WT= 149 (+58) = 216
load: light = 173 medium = 346 heavy = 520
WT Item
--- ---------------------
0 explorer's outfit
1 silver holy symbol: Cyric (25 gp)
0 HEAD: OPEN SLOT
0 FACE: OPEN SLOT
0 THROAT: OPEN SLOT
0 SHOULDER: Cloak of Protection +1 (1,000 gp)
- provides a +1 resistance bonus to all saves
100 BODY: heavy plate, masterwork (2,150 gp)
0 TORSO: OPEN SLOT
1 WAIST: Belt of Giant Strength +1 (1,000 gp)
- provides a +1 enhancement bonus to strength
- Red Wizards/Scardale mark
0 FEET: OPEN SLOT
0 ARMS: OPEN SLOT
0 HANDS: OPEN SLOT
0 RING1: Ring of the Wicked Tongue (400 gp)
- Translator's Ring: speak Abyssal & Infernal
0 RING2: Ring of Feather Falling (2,200 gp)
- activates automatically if fall more then 5 ft
- CL 1; dur = 1 round, reduce falling damage by 60 ft
5 SHIELD: Heavy Darkwood Shield +1 (1,257 gp)
- Red Wizards/Scardale mark
8 Waraxe +1 (2,330 gp)
- grant +1 hit/damage enhancement bonus
5 warhammer, cold iron
4 axe, throwing (x2)
0.5 bandoleer, masterwork (holds 12 items)
1 - dagger, masterwork (302 gp)
7 - dagger (x7)
3 - silver dagger (x3)
1 - cold iron dagger (x1)
8 tanglefoot bag (x2)
1 flask of alchemist's fire
1 potion belt, masterwork (10/10 vials)
- retrieving a potion/vial is a free action once per round
- Oil of Magic Weapon (50 gp)
- Red Wizards/Scardale mark
- Potion of Barkskin +2 (300 gp)
- Potion of Bull's Strength (300 gp)
- Potion of Cure Moderate Wounds: 2d8+3 hp (300 gp)
- Potion of Jump; +10 jump check (50 gp)
- Potion of Neutralise Poison (750 gp)
- Potion of Protection from Arrows; DR 10/magic (300 gp)
- Potion of Shield of Faith (50 gp)
- Potion of Spider Climb (300 gp)
- Vial of Universal Solvent (50 gp)
- Red Wizards/Scardale mark
0.5 belt pouch
1 - COINS
0 - flint and steel
1 - Jade Obelisk (3,000 gp)
- silver inlay running across one side
- faint abjuration, divination and transmutation aura
- grant owner +2 bonus on fortitude saves
2 backpack
10 - trail rations, 10 days
4 - waterskin (full)
5 - bedroll
20 - tent
3 - empty sacks x6
4 - grappling hook
5 - silk rope, 50 ft
- grant +2 circumstance bonus on Use Rope checks
5 - climber's kit (+2 climb skill)
- grant +2 circumstance bonus on Climb checks
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TREASURE silver holy symbol: Cyric (25 gp)
pp = 5 key for chest in room
gp = 9 uncut chunk of jade (25 gp)
sp = 7 pearl (100 gp)
cp = 5 gem (50 gp)
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IN ROOM: 5-gallon keg of fine ale (10 gp)
pp = everburning torch (110 gp)
gp = chest (open lock DC 20)
sp =
cp =
bedroll (0.1 gp) 5 javalins
winter blanket (0.5 gp) 5 daggers
trail rations, 10 days (5 gp) falchion (75 gp)
waterskin, full (1 gp) waraxe, masterwork (330 gp)
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ESCAPE PACK (wt = 44.5 lbs; value = 188.1 gp)
2 backpack (2 gp)
8 - explorer's outfit (10 gp)
10 - trail rations, 10 days (5 gp)
4 - waterskin, full (1 gp)
5 - bedroll (0.1 gp)
0.5 - belt pouch (1 gp)
0 - flint and steel (1 gp)
0.5 - belt pouch (1 gp)
1 - COINS: 50 gp
1 - sunrod (2 gp)
0.5 - bandoleer, masterwork (holds 12 items)
10 - dagger (2 gp each) x10
2 - silver dagger (22 gp each) x2
0 - potion of cure light wounds (50 gp)
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SPECIAL NOTES:
wants feats:
- improved sunder
- cleave
- great cleave
- quickdraw (6th level feat)
- Point blank shot
- precise shot
Want to get
- upgrade heavy plate to adamantine (+15,000 gp)
- belt of giant strength +6
- ring of swimming +5