Adventure Date: ??
Last Updated: May 8, 2013
class: Wizard-Evoker race: human
level: 8 alignment: lawful evil
xp: 28,000 deity: Bane
size: medium age: 25 gender: male height: 5'7"
eyes: brown hair: brown skin: white weight: 160 lbs
Campaign: Darkness Rising
Home Region: The Moonsea
Languages: Damaran, Chondathan, Draconic
fire hp = 96
44+1d10 = 50
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STR: 10 0 HP: 36 Speed: 30 ft
DEX: 14 +2 AC: 14(18/22)
CON: 12 +1 = 10 + 0(4) + 0(4) + 2 + 0 + 0 + 2 + 0
INT: 16/18 +3/+4 base + armor + shield + dex + size + nat + deflect + misc
WIS: 12 +1 AC touch: 14
CHA: 8 -1 AC flat-footed: 12(16/20) Initiative: +6
Base Attack: +4
Spells pre-cast:
- 8 hours: false life = 1d10+8 hp
- 1 hour: mage armor - potion
- 800 rounds: protection from energy = 96 hp vs fire
- 80 rounds: mirror images = 1d4+2 images
- 80 rounds: shield = stops magic missiles, +4 shield AC
- 10 rounds: resistance = +1 resistance to all saves
- 8 rounds: fireshield: chill (blue flames) = 1/2 or 0 damage vs fire, 1d6+8 dam
- 8 rounds: globe of invulnerability (lesser) - immune to 1st-3rd level spells
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Total = base +Mod +magic +misc
Fortitude: +3 = 2 +1
Reflex: +4 = 2 +2
Will: +7 = 6 +1
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Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
quarterstaff +4 1d6 x2 - B single weapon
+0/-4 1d6/1d6 double weapon
light crossbow +6 1d8 19-20/x2 80 ft P normal bolts
Counterfire +6 2d6 x2 60 ft force immediate action
use/day = 4 ranged touch
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
mage armor armor +4 - - 0 % - - potion
shield shield +4 - - 0 % - - spell
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SKILLS: Total = 60 max = 11/5 Ability Mod Ranks Misc
+12 appraise INT +4 (8) headband
+2 balance DEX +2 -0 armor
-1 bluff CHA -1
+0 climb STR +0 -0 armor
+12 *concentration CON +1 11
+16 *concentration, casting defense CON +1 " & +4 combat casting
+4 *craft INT +4
+5 *decipher script INT +4 1
-1 diplomacy CHA -1
no disable device INT +4
-1 disguise CHA -1
+2 escape artist DEX +2 -0 armor
+4 forgery INT +4
-1 gather information CHA -1
no handle animal CHA -1
+1 heal WIS +1
+6 hide DEX +2 4cc -0 armor
-1 intimidate CHA -1
+0 jump STR +0 -0 armor
+15 *knowledge, arcana INT +4 11
+5 *knowledge, architect/engineer INT +4 1
+5 *knowledge, dungeoneering INT +4 1
+5 *knowledge, geography INT +4 1
+5 *knowledge, history INT +4 1
+5 *knowledge, local INT +4 1
+5 *knowledge, nature INT +4 1
+5 *knowledge, nobility/royalty INT +4 1
+8 *knowledge, religion INT +4 2
+5 *knowledge, the planes INT +4 1
+1 listen WIS +1
+6 move silently DEX +2 4cc -0 armor
no open lock DEX +2
-1 perform CHA -1
no *profession WIS +1
+2 ride DEX +2
+4 search INT +4
+1 sense motive WIS +1
no sleight of hand DEX +2 -0 armor
+17 *spellcraft INT +4 11 +2 know arcana
+19 *spellcraft, learn evocation INT +4 " & +2 evoker
+1 spot WIS +1
+1 survival WIS +1
+0 swim STR +0 -0 armor x2
no tumble DEX +2 -0 armor
no use magic device CHA -1
+2 use rope DEX +2
no speak languages n/a 0 cc
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SPECIAL ABILITIES / FEATS
Armor: none
Shields: none
Weapons: all simple
Wizard Specialist: Evoker
- prohibited schools are conjuration and transmutation
- gains bonus evocation spells
- spellcraft = +2 when learning evocation spells
- no familiar
- immediate magic: Counterfire (evocation)
- when visible enemy within 60 feet targets Nehum with ranged attack or spell,
Nehum can respond with a glowing arrow of force, both attack resolve simultaneously
- spell-like ability, extra-ordinary ability
- spell level = Wiz/2 = 4, Caster level = Wiz = 8
- ranged touch attack, immediate action
- damage = 1d6/3 wizard levels = 2d6
- uses/day = INT bonus = 4
Scribe Sroll (wizard 1st level bonus feat)
Silent Spell: metamagic (wizard 5th level bonus feat)
- prepare and cast a spell without a verbal component: +1 spell level
Improved Initiative (human bonus feat)
- initiative = +4
Toughness (1rst level bonus feat)
- hp = +3
Combat Casting (3rd level bonus feat)
- casting defensively or while grappling = +4 concentration
Spell Focus: Evocation (6th level bonus feat)
- DC of all evocation spells = +1
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SPELLS 0: 4+ev 1: 5+ev 2: 4+ev 3: 4+ev 4: 3+ev
5: 0 6: 0 7: 0 8: 0 9: 0
DC
0: 14 dancing lights, detect magic, flare, ray of frost, resistance
1: 15 burning hands, color spray, magic missile, magic missile, shield
shocking grasp
2: 16 blindness/deafness, false life, magic missile-silent, mirror image,
scorching ray
3: 17 fireball, hold person, lightning bolt, protection from energy
scorching ray-silent
4: 18 fireball-silent, fireshield, globe of invulnerability (lesser),
ice storm,
NEHUM'S SPELLBOOK: (69/100 pages)
- prohibited schools are conjuration and transmutation
Level 0 Spells = 14/14 = 14 pages
(1/1) Abjur: resistance
(3/3) Div: detect poison, detect magic, read magic
(1/1) Ench: daze
(4/4) Evoc: dancing lights, flare, light, ray of frost
(1/1) Illus: ghost sound
(2/2) Necro: disrupt undead, touch of fatigue
(2/2) Univ: arcane mark, prestidigitation
Level 1 Spells = 9/25 = 9 pages
(0/5) Abjur: shield
(2/5) Div: true strike
(2/3) Ench: charm person, sleep
(4/4) Evoc: burning hands, magic missile, shocking grasp,
Tensor’s floating disk
(1/5) Illus: color spray
(0/3) Necro:
Level 2 Spells = 9/30 = 18 pages
(1/4) Abjur:
(2/3) Div: detect thoughts, see invisibility
(0/3) Ench:
(3/6) Evoc: flaming sphere, gust of wind, scorching ray
(2/8) Illus: invisibility, mirror image
(1/6) Necro: blindness/deafness, false life
Level 3 Spells = 4/26 = 12 pages
(0/5) Abjur: protection from energy
(0/3) Div:
(0/5) Ench: hold person
(0/5) Evoc: fireball, lightning bolt
(0/4) Illus:
(0/4) Necro:
Level 4 Spells = 4/30 = 16 pages
(0/5) Abjur: globe of invulnerability, lesser
(0/4) Div:
(0/4) Ench:
(0/6) Evoc: fireshield, icestorm, wall of fire
(0/6) Illus:
(0/5) Necro:
==============================================================================
GEAR Total WT= 11 + 5 = 17
load: light = 33 medium = 66 heavy = 100
WT Item
--- ---------------------
0 traveler's outfit
0 HEAD: Headband of Intellect +2 (4,000 gp)
- grant +2 enhancement bonus to Intelligence
- After being worn for 24 hours, the headband grants
a number of skill ranks in the "Appraise" skill
equal to the wearer's total Hit Dice. These ranks do
not stack with the ranks a creature already possesses.
0 FACE: OPEN SLOT
0 THROAT: OPEN SLOT
0 SHOULDER: OPEN SLOT
0 BODY: OPEN SLOT
0 TORSO: OPEN SLOT
0 WAIST: OPEN SLOT
0 FEET: OPEN SLOT
0 ARMS: OPEN SLOT
0 HANDS: OPEN SLOT
0 RING1: Ring of Protection +2 (8,000 gp)
- grants a +2 deflection bonus to AC
0 RING2: OPEN SLOT
0 SHIELD: OPEN SLOT
4 quarterstaff
2 light crossbow
1 quiver
- bolts = 10
1 potion belt
- potion of cure moderate wounds; 2d8+3 hp (300 gp)
- potion of mage armor (50 gp) x5 -1 used
0.5 large belt pouch
0.5 - Treasure (Coins)
2 spell component pouch
2 backpack
3 - Nehum's Spell Book
0 - arcane scroll: identify CL 1 (125 gp)
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TREASURE
cp =
sp =
gp = 25
pp =
==============================================================================
SPECIAL NOTES:
- Was able to purchase Yvan's spell book (his old master) back from the
Red Wizard's for 3,100 gp.