COVID 5.0 - The Lost Mine - Chapter 16 - Loot

Adventure Date: March 4, 2023

Last Updated: March 9, 2023


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LOOT BREAKDOWN BY CHAPTER
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Chapter 12B
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in town
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given silk rope x3 from rescued lady

2 dwarven brothers still at mine

wave echo cave 
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entrance
- dwarf corpse
- MAGIC - rope - transmutation = Rope of Climbing (uncommon, no atunement) - Xenon
	This 60-foot length of Silk rope weighs 3 pounds and can hold up to 3,000 pounds. 
	If you hold one end of the rope and use an Action to speak the Command word, the rope animates. 
	As a bonus Action, you can Command the other end to move toward a destination you choose. 
	That end moves 10 feet on Your Turn when you first Command it and 10 feet on each of your turns 
	until reaching its destination, up to its maximum length away, or until you tell it to stop. 
	You can also tell the rope to fasten itself securely to an object or to unfasten itself, 
	to knot or unknot itself, or to coil itself for carrying.
	If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. 
	While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it.
	The rope has AC 20 and 20 Hit Points. It regains 1 hit point every 5 minutes 
	as long as it has at least 1 hit point. If the rope drops to 0 Hit Points, it is destroyed.
	command word = echo (writen in dwarf)

mine tunnels
- ooze (blunt only, no sharpy stuff)
- Magic Ring - Ring of Thunder Resistance (rare, requires attunement) - Xenon

cave pool
- ancient dwarven skeleton filled with orc arows, clutching a wand
- Magic Wand - Wand of Lightning Bolts (rare, requires attunement by a spellcaster)- Obsidiana
	Requires Attunement by a Spellcaster
	This wand has 7 Charges. While holding it, you can use an Action to expend 1 
	or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. 
	For 1 charge, you cast the 3rd-level version of the spell. 
	You can increase the spell slot level by one for each additional charge you expend.
	The wand regains 1d6 + 1 expended Charges daily at dawn. 
	If you expend the wand's last charge, roll a d20. 
	On a 1, the wand crumbles into ashes and is destroyed.


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Chapter 13
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8 bugbears (killed)  	total loot = 288 gp
- 8 morningstars	= 15 gp each	= 120 gp
- 16 javalins		= 0.5 gp each	=   8 gp
- 8 hide		= 10 gp each	=  80 gp
- 8 shield		= 10 gp each	=  80 gp
- 2 potions of vitality - coryn, xenon
- 15 sp and 13 cp
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green flaming skull + 8 zombies forge room (defeated)
- skull still detects as magic, potentially regenerating
- destroyed after using holy water and dsipel magic


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Chapter 14
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+ 3 ghouls down stairs (still to fight)

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double doors - floating eye ball with 4 eyestalks

green flame brazier
Brazier of Green Flame. A successful DC 15 Intelligence (Arcana) check identifies the brazier 
as the source of the magic that suffuses the surrounding caverns. This magic has waned over the years, 
to the extent that it can no longer be harnessed to permanently enchant magic items. 
However, any nonmagical weapon or armor bathed in the green flame for at least 1 minute 
becomes a +1 weapon or +1 armor, respectively, for 1d12 hours (see appendix A). 
The brazier cannot be removed from the Forge of Spells.


magic mace - sunburst = Pearl
Lightbringer. This +1 mace was made for a cleric of Lathander, the god of dawn. 
The head of the mace is shaped like a sunburst and made of solid brass. 
Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. 
While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.

golden breastplate, with gold dragon motif = Coryn
Dragonguard. This +1 breastplate has a gold dragon motif worked into its design. 
Created for a human hero of Neverwinter named Tergon, 
it grants its wearer advantage on saving throws against the breath weapons 
of creatures that have the dragon type.
--------------------

fake drow (doppelganger) and 7 bugbears

glowing steel Gauntlets of Ogre Power (under rubble in stream in ravine) - Pearl/give scuro to deik

			TOTAL = 245 gp
7 morningstar		= 15 gp each	= 105 gp
7 hide			= 10 gp each	=  70 gp
7 shields		= 10 gp each	=  70 gp
14 javalins 		(deik)

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drow + 4 spiders + 2 bugbears - dead

Female Drow - Nezznar the Black Spider

- magic staff - The Spider Staff  = to be sold
The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. 
You must be attuned to the staff to gain its benefits and cast its spells.
The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit 
when used to make a weapon attack.
The staff has 10 charges, which are used to fuel the spells within it. 
With the staff in hand, you can use your action to cast one of the following spells from the staff 
if the spell is on your class's spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). 
No components are required.
The staff regains 1d6 + 4 expended charges each day at dusk. 
If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.

- magic potion - Potion of Healing - drunk by the imp
- sack
15 pp, 225 gp, 190 sp

9 gemstones (10 gp each)
dwarven ale mug made of hammered gold (100 gp)

another key (shape of an anvil) - opens door in hallway

			TOTAL = 70 gp
2 morningstar		= 15 gp each	= 30 gp
2 hide			= 10 gp each	= 20 gp
2 shields		= 10 gp each	= 20 gp
4 javalins		= deik

- notes about the mine
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rescued Gundren Rockseeker brother Nundro in locked room 


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Chapter 15
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7 ghouls in upper big caves
- nothing
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7 ghouls in storage room
- nothing
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2 giant spiders + swarm of stirges
- nothing
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room full of 12 skeletons (destroyed)
- nothing
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office area
- lock box
- 600 cp
- 180 sp
- 150 gp


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Chapter 16a
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fungus cave - poison mushrooms
- nothing

ghost room - wraith
- scorched treasure chest
	- 1100 cp
160 sp
50 gp
3 diamonds (100 gp)	- keep for revify spell component 
wooden smokin' pipe with platinum filigree (150 gp)

exit wave echo cave
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Chapter 16b
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heading back to town
- 8 zombies

In town
- Dwarves offer 10% profits of the mine
- Mayor offers Tresendar Manor in Phandalin (need to pay for repairs and upkeep)

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Triboar Trail and High Road
- screaming villagers (women and children) running down the road, men stayed behind to fight
- raiders have taken over the fishing town of Nargenstal (50 permanent, 30 transient)
- a few large creatures (smooth skinned humanoid, pointy ears) and scaly barking small creatures (kobolds)
- follow Granval River to town
- great barn, moat with hidden ford, guard tower, longhouse for smokin' fish, inn - frostmaiden

- night camping with villagers
= big medium creature and 5 kobolds
- kobolds
	- scale mail, shield, sling, spear and dagger  x5
trollkin (odd crossbreed between trolls and goblins, fear fire)
	- hide armor, thick skin, spear, legendary sword (given to Coryn)

half day journey to Nargenstal

Battle of Nargenstal
Coalkell, the Ogre Lord
- female trollkin druid
- trollkin x5
- kobolds x25


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LOOT SUMMARY
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Loot for Chapters 1 to 2 (distributed)
coins = 99.5 gp each 
store credit = 55 gp each

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Loot for Chapters 3 to 5 (distributed)
coins = 123 gp each 
store credit = 112 gp each

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Loot for Chapters 6 to 8 (distributed)
coins = 72 gp each 
store credit = 324 gp each
kitty = 4 gp, 7 sp

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Loot for Chapters 9 to 11 (distributed)
coins = 345 gp each 
store credit = 256 gp each
kitty = 5 gp, 9 sp

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Loot for Chapters 12A (distributed)
coins = 149 gp each 
kitty = 6 gp

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Loot for Chapters 13 to 16a (distributed)
coins = 325 gp
store credit = 47 gp each
kitty = 3 cp

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Group Kitty	= 0 coins/gems  = 0 lbs = 0 gp = 50 gp/lb 

pp =  	 15		   =   150.00 gp        =   500 gp/lb
gp =    386                =   386.00 gp        =    50 gp/lb
sp =    394  	           =    39.40 gp        =     5 gp/lb
cp =    613		   =     6.13 gp        =     0.5 gp/lb
misc =  190 		   =   190.00 gp
- 9 gemstones (10 gp each)
- dwarven ale mug made of hammered gold (100 gp)

Spider Staff = rare=+500 gp ? adamantine= +500 gp (1,000 gp ? ) = to be sold

Spellbook of Kost the Red Wizard
- cantrip: light, mage hand, shocking grasp
- level 1: magic missile, charm person
- level 2: hold person, misty step
candlekeep = 50gp/spell level = 6x50 gp = 300 gp = to be sold

Loot for Chapters 13 to ?? (not distributed)

coins 		= 771.53 gp 		= 128 gp each + 3.53 gp kitty

sold items 	=   288 gp 	ch 13
 		=   315 gp 	ch 14	
		= 1,300 gp	ch 15 (includes Spider Staff + Kost Spellbook)

	total	= 1,903 gp X 50%     
		=   951.5 gp		= 158 gp each + 3.5 gp in kitty

TOTAL EACH = 128 GP + 158 GP + 1 GP = 287 GP EACH (kitty = 1 gp + 3 cp)

+77 gp coins
+150 gp fancy pipe = 227 gp /6 = 37 gp each + 5 gp kitty

TOTAL 	= 287 + 37 + 1 = 325 gp each
	= 47 gp store credit each


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DM HOUSE RULE: characters can attune to number of magic items = 1 + proficiency bonus 
               characters can now attune to 1 + 3 = 4 magic items.
DM HOUSE RULE: Potions can be drunk as a bonus action


DEIKONRAN - 1st watch - Number of attuned items = 4/4
- Amulet of Health (rare, requires attunement) = CON 19 = 500 gp (purchase)
- Belt of Hill Giant Strength (rare, requires attunement) = STR 21 = 500 gp (purchase)
- Cloak of Displacement (rare, requires attunement) = attacks on you at dis = 500 gp (purchase)
- Periapt of Wound Closure (uncommon, requires attunement) = stabilize, double hit die healed = 100 gp (purchase)
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- Broom of Flying (uncommon) = 100 gp (purchase)
- "Hew" (rare) silver battleaxe +2, max damage vs plants = 700 gp (loot)
- "Obsidiana Poker" Shortbow +1 (uncommon) = 100 gp (loot)
- Scuro's Gauntlets of Ogre Power (uncommon, requires attunement) = STR 19 = 100 gp (loot) 
  (in case needed for that "Hammer of Thunderbolts" triple combo = not currently attuned) 
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- Potion of Greater Healing x1 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potion of Healing x1 (common) = 50 gp (loot)


SIGH - 1st watch - Number of attuned items = 4/4
- "Glass Staff" Staff of Defense (rare, requires attunement) = 500 gp (loot)
- Bloodwell Vial +2 (rare, requires attunement) = +2 spell attack, +2 spell DC, regain socery points = 500 gp (purchase)
- Fire Elemental Essence Shard (rare, requires attunement) = one target of metamagic spell takes extra 2d10 damage = 500 gp (purchase)
- Merfolk Friendship Ring (ring, rare, requires attunement) = 600 gp (purchase)
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- Scuro's Double-Proof Periapt (wondrous item, rare) = 600 gp (purchase)
- Decanter of Endless Water (uncommon) = 100 gp value (purchase)
- Wand of Magic Missile (uncommon) = 100 gp value (loot)
- spell component: identify (100 gp pearl) x1
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- Potion of Healing x1 (common) = 50 gp (loot)
- Potion of Greater Healing x1 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Scroll = lightning bolt (uncommon, 3rd lvl spell) = 75 gp (loot)
- Scroll = misty step (uncommon, 2nd lvl spell) = 50 gp (loot)
- golden statuette of Sun Elf (10 gp value) with a single use Augury spell


CORYN - 2nd watch - Number of attuned items = 4/4
- Amulet of Health (rare, requires attunement) = CON 19 = 500 gp (purchase)
- Pearl of Power (uncommon, requires attunement) = recover 3rd lvl spell slot = 100 gp (purchase)
- Ring of Protection +1 (rare, requires attunement) = +1 AC, +1 saves = 500 gp (loot)
- Rod of the Pact Keeper +2 (rare, requires attunement) = +2 spell attack, +2 spell DC, regain warlock spell = 500 gp (purchase)
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- Bag of Holding (uncommon) = holds 500 lbs = 100 gp (purchase)
- "Dragonguard" (rare) = adamantine breastplate +1, no crits, adv on saves vs dragon type breathe = 1,100 gp (loot)
- Immovable Rod (uncommon) = rod no move = 100 gp (purchase)
- Selune's Warding Bond (platinum ring spell component: matching pair on Pearl) = 50 gp
- Sentinel Shield +1 = 200 gp (purchase)
- "Talon" Silver Longsword +1 (uncommon) = 200 gp (loot)
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- Potion of Healing x2 (common) = 50 gp
- Potion of Greater Healing x1 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potions of Vitality x1 (loot)
- Scroll = darkness (uncommon, 2nd lvl spell) = 50 gp (loot)


OBSIDIANA - 2nd watch - Number of attuned items = 4/4
- Instrument of the Bards - "Cli Lyre (rare, requires attunement) = cast extra spells = 500 gp (purchase)
- Reveler's Tambourine (rare, requires attunement) = +2 DC bard spell, cast Otto's dance = 500 gp (purchase)
- Stone of Good Luck (uncommon, requires attunement) = +1 ability checks, +1 saves = 100 gp (purchase)
- "Deikonran Stunner" Wand of Lightning Bolts (rare, requires attunement by a spellcaster) = 500 gp (loot)
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- Boots of Elvenkind (uncommon) = stealth at adv = 100 gp (purchase)
- Cape of the Mountebank (rare) = cast dimension door = 500 gp (purchase)
- Double-Proof Periapt (rare) = Periapt of Health/Proof against Poison = 750 gp (purchase)
	- amulet of the drunkard = 100 gp (125 gp cost)
	- clockwork amulet  = 50 gp (62.5 gp cost)
- Eyes of Minute Seeing = 200 gp total
	- Goggle of Night - 120 ft total
- Feather Staff, a.k.a. "The Tickler" (uncommon) Quarterstaff +1, cast "feather fall" = 100 gp value (loot)
- Gloves of Thievery (100 gp purchase)
- Helm of Comprehend Languages (uncommon) =  100 gp (purchase)

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- Potion of Healing x1 (common) = 50 gp (loot) 
- Potion of Greater Healing x1 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Scroll = charm person (common) = 25 gp (loot) 
- Scroll - silence (uncommon, 2nd lvl spell) = 50 gp (loot) 


PEARL - 3rd watch - Number of attuned items = 4/4
- Moon Cloak (uncommon, requires attunement) = +1 AC, +1 saves, waterwalk = 200 gp (purchase)
- Pearl of the Moon (uncommon, requires attunement) = Pearl of Power - recover 3rd lvl spell slot = 100 gp (purchase)
- Selune's Crescent Moon Amulet +2 (uncommon, requires attunement) = 500 gp (purchase)
- Gleaming Gauntlets of Ogre Power (uncommon, requires attunement) = STR 19 = 100 gp (loot) 
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- Heraldic Shield (uncommon) = Shield +2, display any heraldic symbol = 500 gp (purchase)
- Jebalek's Clockwork Amulet (common) = +2 initiative, to hit roll= 10 + bonuses 1/day = 50 gp (purchase)
- Lightbringer (uncommon) = Mace +1, +1d6 radiant damage vs undead = 200 gp (loot)
- Mace of the Moonmaiden (uncommon, silvered) = Silver Mace +1, detect weres r=120 ft = 200 gp (purchase)
- Netheril Splint Armor (rare) = Splint Armor +1 = 700 gp (loot)
- Selune's Warding Bond (platinum ring spell component: matching pair on Coryn) = 50 gp 
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- 3 diamonds (100 gp each) - spell component for revivify, one use
- Potion of Healing x1 (common) = 50 gp (loot) 
- Scroll - augury (uncommon, 2nd lvl spell) = 50 gp (loot) 
- Scroll - revivify (uncommon, 3rd lvl spell) = 400 gp (loot) 
- 4 silver goblets (with moonstone) = 60 gp each


XENON - 3rd watch - Number of attuned items = 4/4
- Cloak of Elvenkind (uncommon, requires attunement) = stealth at adv, other's perception at dis = 100 gp (purchase)
- Ring of Protection +1 (rare, requires attunement) = +1 AC, +1 saves = 500 gp (purchase)
- Ring of Thunder Resistance (rare, requires attunement)  = 500 gp (loot)
- Slippers of Spider Climbing (uncommon, requires attunement) = walk walls, climb speed = 100 gp (purchase)
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- Arrows of Wolloping (common, one use each) = 25 gp each = x15 (loot) 
- Longbow +1 (uncommon) = 100 gp (loot) 
- Rope of Climbing (uncommon, no atunement) = 100 gp (loot)
- "Tango" Shortsword +1 (uncommon) = 100 gp (loot) 
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- Potion of Bless x1 (uncommon) = 50 gp (loot) 
- Potion of Healing x2 (common) = 50 gp (loot) 
- Potion of Greater Healing x2 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potions of Vitality x1 (loot)

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