Adventure Date: October, 2023
Last Updated: November 12, 2023
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LOOT BREAKDOWN BY CHAPTER
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Chapter 1 - goblin ambush
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- deliver Gundran Rockseeker's supplies (10 gp each) = 20 gp
goblin gear - total value (70 gp) x4
- leather armor = 10 gp
- shield = 10 gp
- scimitar = 25 gp
- shortbow = 25 gp
- quiver + 10 arrows = 0 gp (Forest claimed)
snare trap = 1 sp being used as a lure
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Chapter 2 - Cragmaw Hideout
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cave entrance
- goblin gear - total value (70 gp) x2
wolf cave
- wolf pelt (5 gp) x2
Klarg's cave
- Klarg's hide armor = 10 gp
- First Strike (uncommon) - Magic Rapier, light weapon property, grants bearer +2 to initiative
- goblin gear - total value (70 gp) x2
- wolf pelt (5 gp) x1
- Jade Frog Figurine (common) - waterborne, adv on STR (athletics) to swim
- scroll case (Magic claimed)
- scroll - featherfall (Magic copied it into his spellbook back in town - ink cost of 50 gp)
- scroll - shield (Magic copied it into his spellbook back in town - ink cost of 25 gp)
- Potions of Healing x2 (used)
- 600 cp, 110 sp
- Lionshield Coster supplies (50 gp reward for returning to rightful owner)
- Klarg killed Owl, Magic's celestial owl familiar (spent 600 cp + 40 sp = 10 gp to summon Owl II)
Pool cave
- goblin gear - total value (70 gp) x5
- Yeemik's Goblin Hat of Vermin (common) - summon bat, rat or frog = 1 charge, 3 charge/day
- Potions of Healing x1 (used)
- gold teeth (1 gp) x3, 15 sp
bridge
- goblin gear - total value (70 gp) x1
goblin cave - barbie boss, the pretty one
- goblin gear - total value (70 gp) x4
- Potions of Healing x1 (used)
- rescued Sildar Hallwinter = 50 gp reward
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LOOT SUMMARY
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Story Awards
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pp = 0 = 0.00 gp = 500 gp/lb
gp = 23 = 23.00 gp = 50 gp/lb
sp = 86 = 8.60 gp = 5 gp/lb
cp = 0 = 0.00 gp = 0.5 gp/lb
misc = 100 gp = 100.00 gp
Loot for Chapters 1 to 2 (distributed)
coins = 131.6 gp = 65.8 gp each
sold items = 280 gp ch 1
= 1,005 gp ch 2
total = 1,285 gp X 50%
= 642.5 gp = 321.25 gp each
TOTAL EACH = 65.8 GP + 321.25 GP - 50 GP* = 337.05 GP EACH
* bought a 100 gp pearl for identify spell/2
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DM HOUSE RULE: characters can attune to number of magic items = 1 + proficiency bonus
characters can now attune to 1 + 2 = 3 magic items.
DM HOUSE RULE: Potions can be drunk as a bonus action
FOREST - Number of attuned items = 0/3
- First Strike (uncommon) - Magic Rapier, light weapon property, grants +2 to initiative
- Potion of Healing x1 (common) = 50 gp
MAGIC - Number of attuned items = 0/3
- Magic's Enduring Spellbook
- Goblin Hat of Vermin (common) - summon bat, rat or frog = 1 charge, 3 charge/day
- Jade Frog Figurine (common) - waterborne, adv on STR (athletics) to swim
- Potion of Healing x1 (common) = 50 gp
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