Sirni
(weapon, sentient, requires attunement)
Last Updated: May 4, 2026
Campaign: Bunch of Random Dudes
This battleaxe is made from a mysterious red metal.
"Sirni" provides a magical +2 to hit, +2 on damage and +1 to AC.
In addition, "Sirni" is a sentient magical battleaxe.
Abilities: INT = 10/+0; WIS = 10/+0; CHA = 10/+0;
Alignment:
Communication: Sirni can talk, and understand common and draconic.
Senses: Sirni has hearing and vision out to at least 30 feet.
Characteristics:
Special Purpose:
While weaving a tale, Sirni seems capable of drawing in listeners and making them feel
as though they are part of the story.
History:
"Sirni" is a talking battle axe that is a bit of braggart and loves to show off.
"Sirni" hangs above the hearth in the Trip Away Inn.
Flip Krongovsko, the male gnome owner of the Trip Away Inn and bartender, tells Drakara that he won "Sirni"
in a card game from a dwarf enchanter.
Another inn patron tells Drakara that a dying elf patron put Sirni in Flip's charge.
Amber asks "Sirni" if she would like to join her on new adventures, but "Sirni" seems happy above the hearth.
"Sirni" was impressed with Amber's drumming and tales of adventure.
Sirni's Story of Secret Shame
"Sirni" was forged over 30 years ago by Rolinar the Sanguine, a red dragonborn, loser.
Rolinar angrily rejected "Sirni" into the bartop of the Trip Away Inn.
Rolinar soon forged himself a spear from the same mysterious red metal as "Sirni", but did not give the spear
sentience. He made that mistake once, and won't do it again.
"Sirni" asked the bunch of random dudes to take her to confront Rolinar in the Vilage of Lakehead
so she could gloat at how much better her existence was without him.
Rolinar attacked the bunch of random dudes and was killed.
"Sirni" has asked to be brought back to the Trip Away Inn.
Design Notes:
As a sentient weapon, "Sirni" is unique.
Return to New 5e D&D Magic Items page