Sirni
(weapon, sentient)

Last Updated: December 1, 2025
Campaign: Bunch of Random Dudes

This battleaxe is made from an unknown red metal.

"Sirni" is a sentient magical battleaxe.

Abilities: INT = 10/+0; WIS = 10/+0; CHA = 10/+0;
Alignment:
Communication: Sirni can talk, and understand common.
Senses: Sirni has hearing and vision out to at least 30 feet.
Characteristics:
Special Purpose:

While weaving a tale, Sirni seems capable of drawing in listeners and making them feel as though they are part of the story.

History:

  • "Sirni" is a talking battle axe that is a bit of braggart and loves to show off.
  • "Sirni" hangs above the hearth in the Trip Away Inn.
  • Flip Krongovsko, the male gnome owner of the Trip Away Inn and bartender, tells Drakara that he won "Sirni" in a card game from a dwarf enchanter.
  • Another inn patron tells Drakara that a dying elf patron put Sirni in Flip's charge.
  • Amber asks "Sirni" if she would like to join her on new adventures, but "Sirni" seems happy above the hearth.
  • "Sirni" was impressed with Amber's drumming and tales of adventure.
  • Sirni's Story of Secret Shame

    Design Notes:

    As a sentient weapon, "Sirni" is unique.


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