Amber Bearkin

Last Updated: November 11, 2025


  • Character Stats for "Amber Bearkin" at level 1 in Chapter 1a - November 7, 2025 - WOG XII
  • Character Stats for "Amber Bearkin" at level 1 in Chapter 1b - November 7, 2025 - WOG XII

  • Character Stats for "Amber Bearkin" at level 2 in Chapter 2 - TBD, 2025


    Amber Bearkin is a female mountain dwarf barbarian. The Bearkin Clan roam and hunt outside the mountain, instead of living inside it. They are seen as outlanders by those who dwell beneath.

    Amber enjoys playing her dwarven drum, especially the echo that bounces off od the sides of the mountain, enhancing the sound, making it as though one can hear the heartbeat of the stone itself.

    The Bearkin Clan have a special rapport with the bears of the mountain. Each dwarf, as part of their first hunt, is required to slay a mountain bear to claim and bind its spirit to their own as a totem. She proudly wears her bearskin fur cloak as a symbol of that bond.

    Amber was plagued by nightmares as a child. A travelling merchant sold her a rainbow-coloured nightcap. The merchant claimed it would bring her peace. Much to Amber's surprise, it worked. So long as she sleeps with it at night, she always has pleasant dreams. Of course, what a female mountain dwarf outlander barbarian considers to be pleasant dreams is probably much different than that of most civilized folks.


    Chapter 1

    Amber was given the nickname of "The Mule" by her companions.

    On the first day of patrol, the bunch of random dudes stopped for lunch and were attacke by two large worgs. Rollo slowed their approach by entangling them. Even so, a worg with red fur chomped into Amber, dropping her from the fight. Fortunately her companions prevailed and healed her. They collected the worg pelts to sell later, while Amber took a worg skull as a trophy.

    The Grimm insisted they keep moving, so the camp that night was not an ideal place to stop as four ghouls attacked them. The bunch of random dudes were able to defeat the undead monsters, eliminating another threat to travellers.

    The second day was quiet, but on the third day, an owlbear attacked their camp. Fortunately, it had stepped on the hunting trap that Amber had laid out between the trail and their campsite, so the owlbear's mobility was limited, giving the bunch of random dudes a distinct advantage and allowed them to prevail against such a montrosity. Amber took a large owlbear feather as a trophy and tied it to her greataxe as decoration.

    On the fourth day, they tracked down the orc raiders and captured one, forcing him to take them to their base camp, where they recovered their ill-gotten loot. Amber would later return to the Mayor of Astera all the small pieces of jewellry they found in the knott of the tree at the orc camp so that the Mayor could potentially identify the orc raiders victims.

    The fifth day was quiet, but an ogre attacked them the following night. By the seventh night, they were off the trail and back on the main road, right next to the Trip Away Inn and the Outdoor Market.

    The Grimm tried to start a fight between Amber and another patron, but failed.


    Chapter 2


    Total Treasure

  • Chapter 1
  • advance pay for A-Team patrol = 10 gp
  • provided with 14 days iron rations = 7 gp (note: 7 days left)
  • worg skull (trophy) = 0 gp
  • large owlbear feather (trophy) = 0 gp
  • orc loot and gear = 55.5 gp
  • small pieces of jewellry (orc victims) = -2.5 gp (note: returned to Mayor of Astera)
  • rest of pay for A-Team patrol = 40 gp
  • helping Dreet the Kobold get beer wagon and clear out cellar of pub = 45.7 gp
  • Chapter 2

  • Return to the Bunch of Random Dudes Campaign page.