Adventure Date: December 28, 2024
Last Updated: December 28, 2024
class: warblade race: half-elf level: 1 alignment: chaotic good xp: 0 deity: Oghma, Lord of Knowledge size: medium age: 20 gender: female height: 5'8" eyes: purple hair: pink skin: white weight: 160 lbs Campaign: Roland's World Home Region: Silverymoon Languages: Common, Elven, Draconic, Goblin, Giant, Orc ==================================================================================== STR: 18 +4 HP: 12 Speed: 30 ft DEX: 10 +0 AC: 16 (14 in stance or no shield; 12 in stance + no shield) CON: 10 +0 = 10 + 4 + 2 + 0 + 0 + 0 + 0 + (-2) INT: 18 +4 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 +0 AC touch: 10 (10; 8) CHA: 10 +0 AC flat-footed: 16 (14; 12) Initiative: +0 Base Attack: +1 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +1 = 2 +0 -1 Reflex: -1 (+0) = 0 +0 -1 (+1) Will: -1 (+4) = 0 +0 -1 (+4) - immunity to sleep spells and similar magical effects - racial bonus on saving throw against enchantment spells or effects = +2 - battle clarity = reflex saves if not flat-footed (INT insight bonus) = +1 - moment of perfect mind - immediate action - concentration check instead of will = +4 ==================================================================================== - recover all maneuvers = swift action + attack or standard action - stance = 1 - IH punishing stance = melee attacks +1d6 damage, but AC -2, swift=on/off - maneuver = 3 (ready = 3) - DM moment of perfect mind = counter = concentration check instead of will - IH steel wind = strike = strike 2 opponents - IH steely strike = strike = +4 to hit, but enemies get +4 to hit you - power attack = up to -1 hit gives +1 dam (+2 dam if using 2 hands) - cleave = if drop opponent, attack another target within reach Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- greatsword +5 2d6+6 19-20/x2 - S 2-hands +1d6 punishing stance club +5 1d6+4 x2 10 ft B wood (oak) +1d6 punishing stance dagger +5 1d4+4 19-20/x2 - S/P +1d6 punishing stance dagger, thrown +1 1d4+4 19-20/x2 10 ft S/P javalin +1 1d6+4 x2 30 ft P melee or ranged ------------------------------------------------------------------------------------ Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ chain shirt light +4 +4 -2 20% 30 ft 25 lbs large shield shield +2 - -2 15% - 10 lbs - ready or loose shield = part of move action, no attack of opportunity - drop shield = free action (once loose) - retrieve or stow (sheathe) shield = move action, attack of opportunity ==================================================================================== SKILLS: Total = 32 max = 4/2 Ability Mod Ranks Misc +4 appraise INT +4 +0 *balance DEX +0 4 (-4 armor) -1 bluff CHA +0 -1 honest +4 *climb STR +4 4 (-4 armor) +4 *concentration CON +0 4 +4 *craft INT +4 no decipher script INT +4 +7 *diplomacy CHA +0 4 +1 honest/+2 half-elf no disable device INT +4 -4 flaw +0 disguise CHA +0 -4 escape artist DEX +0 (-4 armor) +4 forgery INT +4 +3 gather information CHA +0 +2 half-elf/+1 easygoing no handle animal CHA +0 +0 heal WIS +0 -4 hide DEX +0 (-4 armor) -1 *intimidate CHA +0 -1 easygoing +4 *jump STR +4 4 (-4 armor) no *knowledge, arcana INT +4 no *knowledge, architect/engineer INT +4 no *knowledge, dungeoneering INT +4 no *knowledge, geography INT +4 +10 *knowledge, history INT +4 4 +2 education +10 *knowledge, local INT +4 4 +2 education no *knowledge, nature INT +4 no *knowledge, nobility/royalty INT +4 no *knowledge, religion INT +4 no *knowledge, the planes INT +4 +1 listen WIS +0 +1 half-elf -4 move silently DEX +0 (-4 armor) no open lock DEX +0 +0 perform CHA +0 no profession WIS +0 +0 ride DEX +0 +5 search INT +4 +1 half-elf -2 sense motive WIS +0 -1 honest/-1 easygoing no sleight of hand DEX +0 (-4 armor) no spellcraft INT +4 +1 spot WIS +0 +1 half-elf +0 survival WIS +0 -4 *swim STR +4 (-8 armor x2) +0 *tumble DEX +0 4 (-4 armor) no use magic device CHA +0 +0 use rope DEX +0 n/a speak languages n/a 0 cc no *martial lore INT +4 ============================================================================= SPECIAL ABILITIES / FEATS Armor: light, medium Shields: all (except tower) Weapons: all simple and martial (melee and thrown only) HALF-ELF - Elven Blood - Immunity to sleep spells and similar magical effects and a +2 racial bonus on saving throw against enchantment spells or effects. - Low-light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. Retains the ability to distinguish color and detail under these conditions. - +1 racial bonus on Listen, Search, and Spot checks - +2 racial bonus on Diplomacy and Gather Information checks WARBLADE: Initiator level = 1 - Diamond Mind, Iron Heart, Stone Dragon, Tiger Claw, White Raven - battle clarity = +1 reflex saves if not flat-footed (INT insight bonus) - weapon aptitude - can re-assign weapon specialties (e.g. weapon focus) - effective bonus fighter levels to qualify for fighter feats = +0 Education: regional feat (1st level feat) - all knowledge skills are class skills - get +2 bonus for two knowledge skills (history, local) Power Attack (flaw bonus feat 1) - gain up to -1 hit to get +1 dam (+2 dam if using weapon 2-handed) Cleave (flaw bonus feat 2) - if drop opponent, make attack against another target within reach Poor Saves (flaw 1) Bad things happen to you: it's rather unfortunate. Effect: You suffer a penalty to all saves equal to one-quarter your character level, to a minimum of -1. https://www.dandwiki.com/wiki/Poor_Saves_(3.5e_Flaw) Traplover (flaw 2) If you see a Trap you have the urge to set it off. Effect: You take a -4 penalty to Disable Device checks. If you are within 30' of a trap you know about, you are shaken (–2 penalty on attack rolls, saving throws, skill checks, and ability checks until you personally trigger the trap or the trap can no longer be seen by you. https://www.dandwiki.com/wiki/Traplover_(3.5e_Flaw) Honest (trait 1) Benefit: You gain a +1 bonus on Diplomacy checks. Drawback: You take a -1 penalty on Bluff checks and Sense Motive checks. https://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm Easygoing (trait 2) Benefit: You gain a +1 bonus on Gather Information checks. Drawback: You take a -1 penalty on Intimidate checks and Sense Motive checks. ============================================================================== GEAR Total WT= 51 + 38 = 99 load: light = 100 medium = 200 heavy = 300 WT Item --- --------------------- 0 traveler's outfit 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 25 BODY: chain shirt (100 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 10 SHIELD: large wooden shield (7 gp) 8 greatsword (50 gp) 3 oak club (0 gp) 2 dagger (2 gp) 8 javalin (1 gp each = 4 gp) x4 0.5 belt pouch (1 gp) 1 - coins 0.5 belt pouch (1 gp) - - flint and steel (1 gp) 2 lantern (7 gp) 1 - oil, 1 pint (1 sp) 2 backpack (2 gp) 8 - oil, 1 pint (1 sp each = 8 sp) x8 4 - waterskin (1 gp) 8 - rations (4 gp) x8 5 - bedroll (1 sp) 10 - rope, 50 ft (1 gp) 1 - sunrod (2 gp ============================================================================== TREASURE 15 gp for group Wand of Cure Light Wounds (15 gp per charge) pp = gp = sp = cp = ============================================================================= In Storage: cp = sp = gp = pp = ============================================================================== SPECIAL NOTES: 2nd level = +1 warblade, maneuver = charging minotaur (stone dragon) skills = balance +1, tumble +1, knowledge local +1, martial lore +1 skill tricks (complete scoundrel at 2nd level) = 2 points each - collector of stories (knowledge 5 ranks) - extreme leap (jump 5 ranks) - leaping climber (climb 5 ranks, jump 5 ranks) * nimble charge (balance 5 ranks) - quick swimmer (swim 5 ranks) - speedy ascent (climb 5 ranks) - tumbling crawl (tumble 5 ranks) * twisted charge (balance 5 ranks, tumble 5 ranks) - up the hill (balance 5 ranks, jump 5 ranks) - wall jumber (climb 5 ranks, jump 5 ranks) --------------------- buy - silver dagger (22 gp) - breastplate, masterwork (350 gp), +1 = +1,000 gp; mithral = +4,000 gp - greatsword, masterwork (350 gp), +1 = +2,000 gp; adamantine = +3,000 gp - mithral dagger (502 gp), +1 = +2,000 gp - heavy darkwood shield (257 gp), +1 = +1,000 gp heavy shield shield +2 - -2 15% - 10 lbs wood - banded mail, masterwork (400 gp), +1 = +1,000 gp - full plate, masterwork (1,650 gp), +1 = +1,000 gp