The kingdom is not rich. The majority of people outside small city sites are farmers and those whose business supports farmers. Near the Wyld Wood, loggers and lumberjacks are the majority. It is self-sufficient and surplus foodstuffs are exported. Its main exports are logs and wood products as it has a huge supply of various wood types from Wyld Wood.
There is no large standing army. The Crown cannot afford it. Most citizens join up for some training for a year or two and then leave to go back to their farms or civilian jobs. As such each locale has a small number of ex-militaries who group together to fight off bandit gangs, wandering monsters and the like as needed.
There is a small King's Guard and every now and then King Ulrich sends out patrols to gather information, help out where needed and as a PR to let the citizens know the Crown is still around. Because of this, there is a heavy reliance on the hiring of adventuring groups to fulfill tasks that is normally done internally. Every small village, hamlet has a Kingsman who acts as judge, sheriff, mayor and tax collector.
Social Structure
The nation is a monarchy where succession is done by the first-born criteria. Gender is unimportant. There is a noble class due to ancestry but there is no feudal system as such. Noble families' incomes are usually trade company ownerships, textile factory ownerships, large landowners or any combination. Only the Crown makes and breaks nobility. Only the Crown is allowed to tax and collect taxes. Everyone is a citizen, equal under the law and owes allegiance to the Crown. An exception to this seems to be the Mire Rangers, a select and secret group who patrol the borders of the Fetid Fen and seem to have their own agenda. Slavery is outlawed and considered a crime. The present Royal Family consists of King Ulrich. The first-born Prince Michael is the heir, and the second born Princess Lucy is the spare.
Population
The modern day population breakdown of the kingdom is human 85%, halfling 5%, elf 4%, dwarf 2%, gnome 1%, half-elf 1%, half-orc 1%, all others combined from the least strange to the most weird 1%.
Religion
In the rural countryside and farmlands, most follow the church of Chauntea, the Earthmother, the goddess of agriculture. In areas near the Wyld Wood and the Fetid Fen deities of nature, Silvanus, Mielikki and Eldrath are followed. Some just have faith in the essence or force of Nature itself, the Green.
In the larger centers, a new religion has sprung up, The Path of the Shattered Sword, which does not cater to a single deity but to the essence of GOOD. It gives succor to the poor, the crippled and the miserable. As such, its congregations keep growing.
Religious practices involving evil blood sacrifices are forbidden and such followers are hunted down.
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