Roland's World - Chapter 12 - Loot

Adventure Date: October 4, 2025

Last Updated: October 5, 2025

LOOT SUMMARY

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LOOT BREAKDOWN BY CHAPTER
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Group Kitty	= 0 coins/gems  = 0 lbs = 0 gp = 50 gp/lb 

pp = 0			   	=     0 gp        =   500 gp/lb
gp = 310                  	=     2 gp        =    50 gp/lb
sp = 0                     	=     0 gp        =     5 gp/lb
cp = 0			   	=     0 gp        =     0.5 gp/lb
gems 	= ch 10		=   0 gp
	= ch 11		=   0 gp

jewelry = ch 10		=   300 gp
	= ch 11		=     0 gp

sold items 	= ch 10		= 1,204 gp/2		=  602 gp
		= ch 11		=   110 gp/2		=   55gp


total = 610 gp (coins) + 657 gp (sold) = 1,267 gp

= 1,267 gp/6  = 211 gp each  (1 gp in kitty)


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DISTRIBUTED
-----------
Chapter 1 		= 200 gp each
---------
Chapter 2 	 	= 50 gp each
---------                                     
Chapter 3 - 4.4 	= 673 gp each
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Chapter 4.4 - 9		= 1,678 gp each (all 6 party members + Vivian + Vanark, but not Krak)
			  - 125 gp each for Wand of Cure Light Wounds: 1 charge heals 1d8+1 hp heals (2-9 hp, avg 5.5)
			= 1,553 gp each (for all 6 party members)
			  - 125 gp each for Wand of Lesser Vigour: 1 charge heals 1 hp/round for 11 rounds (heals 11 hp)
			= 1,428 gp each (for all 6 party members) +12 gp since 5% discount on wands (+3 gp to kitty)
			= 1,440 gp each (5 gp in kitty)

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Chapter 10		= 250 gp each - reward for rescuing noble kids from orcs		
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Chapter 10-12		=
			

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Buying Magic
------------
The maximum price of an item that can be purchased will depend on where you purchase it. 
For example, Roccatorre will now have a cost item limit of 1500 gp 
whereas Ovesta being, bigger, more populous, more wealthy and more developed has a item cost maximum of 4000 gp. 
Fiume is about the same with a more aggressive black market. 
In Rutherford, the rumor is anything, for the right price, can be purchased. 
Kern City, the capital has a limit of around 10 000 gp with an intensive black market.

Secondly, because items may be available does not mean they are in stock. 
A percentage roll will determine this and the more expensive the item, 
the less chance that it will be on the shelf so to speak.

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Chapter 10                                            
Source      #   Item                            				Notes
------     ---  ----                           					---------
grand druid of Kern - has not been heard of in a while

---------------------------
1st night
- pack of wolves past by
- some shambling plant creature rolled past
4th night - 2 eagles arrive to talk
- evil things are stirring, some covered in red, purple or black splotches
- orcs giants, troglydytes, dragons
- mad druid lives in wyld wood

------------------------------------
3rd watch to Ovesta
- 2 trolls - no treasure

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Ovesta 
- 1500 people - no walls, old tower, King's man office and jail - plus 5 deputies, 100 in militia 
- some elves, not many

Reward - Lord Applesum - rewards 100 gp each, plus horse each, plus willing to buy evasion ring for 1,500 gp
- other lords offer 150 gp total as reward for each of them.
-------------------------------------------
Ernie and Berts
- Wand of benign transposition 4 charges - sold to Dash 
- scrolls of mage armor, grease, glitterdust, mirror image, web - sold to Dash

Wanda
- Wand of bull's strength - 2 charges - Free to Ellie since bought Bag of Bones
	- Bag of Bones - pull out a bone, create a bone creature, last all day, 1/day = 2,000 gp? Ellie bought
			- wolves, owlbear, chimera skeletons
       	- Weird Air Flask - can move fast when breathed in-swift action, feel like hasted for 1 round, 3x day = 2,000 gp?
			- still available

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Red Fork 
- little village - Madame Wilma 
- NW - 3 days
- farmlands, ranchers complain of animals acting weird, supply train from RedFork has not arrived - 3 days late

----------------------------------------
black oak tree, tattered clothes and a backpack - has dried rations 1 week, waterskin, letter
"to whom it may concern, redfork has succumbed to the curse the past few days ...
- not normal, oak tree, except is black, faint transmutation magic, could be a person ...

Arrive in Red Fork
- houses have been crushed/broken except for two (A + B), plus 2 farmhouses, well in town centre
- normal vegetation, lots of bugbear tracks everywhere
A = two story tavern - 6 black oak trees in main room, broken glass, kitchen 2 trees, 2 sleeping areas 1 tree
C = farmhouse - single story,  cellar empty
D = farmhouse - two trees in bedroom area,
- bag in chimney 
	- silver cutlery (150 gp)						= loot
	- 55 gp									= loot
	- Potions of Neutralise Poison (750 gp) x2				= Rako and Ellie
- journal - teenage girl diary - 
	- friday - first day - feeling thick, aching joints
	- Saturday - second day - hair turned to leaves, 
	- Sunday - third day - fate - all in fork curse, know food or drink, water in well tastes strange
tracks - lead out of town, bugbear tracks concurrent with 
B = blacksmith - gutted, tools gone, 2 dead bodies on floor - human and bugbear, by the anvil and hot coals
	- troll bursts through back door
		- large rusted half-plate (1,200 gp)				= left with horses/ponies on surface
		- large skinning knife (4 gp)					= left with horses/ponies on surface
		- 6 skunk pelts (?? gp)						= left with horses/ponies on surface
		- wineskin (?? gp)						= ditched, don't trust with curse
		- silver chalice with 2 saphires chauntea holy symbol (150 gp) 	= loot
		- backpack							= left with horses/ponies on surface
	- troll tracks

over a rise, very large tree in the centre, surrounded by shrubs and bushes 
- opening going down into the earth, faint purple light at bottom of shaft
- 60 ft down, goes another 200 ft, in the ceiling are transmutation purple crystals (magic/supernatural), 
  transmutated black moss and normal black moss on walls and ceiling, vines are natural coloured 
  thick lush grash on bottom 

- Rako died by shambling mound in a garden shed


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Chapter 11                                           
Source      #   Item                            				Notes
------     ---  ----                           					---------
6 male human prisoners in room next to main room in garden shed, almost worked to death in the garden
- lots of different plants in the garden, some mutated - with purple stuff, but not let near them
- lots of bugbears 
- from redfork, tell them to go up, take horses/pony back to Ovesta to report to Kingsman
- black moss, when turned into a black powder, injested, contact and inhallation poison, can be thrown at us as a weapon
 	- where it grows, white powder forms from dead vegetation around black moss, that can be used as an antidote
1 female human prisoner chained to a wall, better health, more recent?
- Kiitaren, deputy investigating 
- ran into Casher Startwist, a gnome, went with her to Redfork, but escaped from the Bugbears

garden #3 has 3 sections: herb, pine, cactus

walking towards garden following small feet tracks, near pine trees in garden, pollen requires fort saves or sleep

went herb section of garden, then cactus section, could see a strange growth in pine tree section
dead gnome inside growth
- small leather armor		= 10 gp								sell
- small dagger, ivory handle 	= Gnome Stilleto +1 (gnome or exotic weapon) = 2,302 gp		Ellie carrying


10 bugbears, no ring orders the others to move up and throw...an apple grenade? tracks came from due south
- 10 halberds			= 10 gp x10 = 100 gp						sell - but droped in grove
- 4 apple grenades	- 1 used, touch attack, 2d6, grenade 1d6 reflex 18			kiitaren x3 - used 3							

NOTE: knowledge religion, purple light is important colour to unholy trinity, seems to boost the bugbears
NOTE: from Rako
- cloak of elvenkind to Ash
- oil of keen edge to Kiitaren
- ring of swimming to Krax
- small gnomish dagger +1 to Krax 
- potion of blur to Kiitaren
- potion of cat's grace to Krax

garden #2 bushes with diamond shaped leaves with black veins and orange berries
- not natural plants, have been mutated
- in centre, 4 shrieking mushrooms, 
- 6 purple striped plants with vines, 15 ft reach, vine slap + poison, mutated violet fungi
- no treasure


hay pile with a large crate wrapped in chains and locked
- bugbear and rat tracks
- no traps, cut chains, inside is a sick looking dryad, Elisa - her oak tree is being damaged
- Freed her from Blackmort, the treant that rules this place, who is also the "Gardner"
- Blackmort animated her tree and brought it underground

Fern
- nothing special

Grove
- full of tall trees with a 200 ft oak in the middle
- oak has a waxy sheen and is darkening, 2 men are hung by their necks from the tree with rope
- 3 or 4 broken trees, were once treants, but now dead with purple crystal embedded 
- air feels colder around this area
- plants are being mutated by the purple light, plants from the surface are being brought down
- dryad merges back into the tree, has an earth elemental, tree starts to look healthier
chest under the roots of the dryad oak tree
- potion of fly												Cherry
- 250 gp												loot
Cherry cracks the four purple crystals, they stop emitting the purple light

Garden #7
- pine tree area with glowing glow around pine cones
- giant squash
- yellow flowers, swaying area
- vine area, can hear water running, detect enchantment aura, coming from water area
	fountain with a statue of gorgonzola's diety, Obad-Hai,
    	has water flowing into a hole near the edge
	water is used to bless his followers, if drink it will give it for an hour
	- vial of bless = one use only, bless spell for 1 hour - 1 each					1 each
	vines attack, and casts entangle spell
	- mutated assassin vine

Wand status:
wand of lesser vigour = -4-2-3-1-1
wand of cure light wounds = -1	

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Chapter 12                                           
Source      #   Item                            				Notes
------     ---  ----                           					---------
rested at the dryad grove

heard 10 bugbears moving to the north towards the potted fern
- Krax Ash following behind
- they put Mork in prison, why do we follow Blackmoor guy, can't leave 
- Krax approaches to say 
- slay chief of bugbear, Vanek, to get the rest on our sidem says borak
- bugbeaqr tribe is behind the door near the haystack
- Blackmoor is in his lab or underground, lab is to the south
- white powder could be in garden 5 and 6
- asking them to get those pn thier side out, note not to harm females or cubs - 11 females, 13 younglings
- will leave 15 bugbears, a giant and something else dangerous put by blackmoor, have not seen it

Bugbair Lair
- open corridor to T-section, door to left
- open door - guard room, 5 bugbears - halberds and apple grenades
- hill giant with purple stripes strides up behind Dash, tried to color spray, but resisted, then ran, but had to wing it
- 5 halberds 	= 10 gp x5 = 50 gp						- sell - Cherry carry 60 lbs
- leather 	= 10 gp x5 = 50 gp						- dropped
- 2 apple grenades								- Kiitaren (used)
- nothing on the giant
- tattered tapestries, table has cracked ceramic tablet (historic = 350 gp) 	- loot 

T-section to east, door
- cloak room - dead bugbear - stabbed to death - ring with a key

T-section to west, door
- tattered tapestries
- secret door

Large room through secret door,
- large statue of a horse, lots of barrels, T-Rex Skeleton, 
- full plate armor (historical) - not magical - replica of the armor used by hero - sell for 2,500 gp (Cherry carry 50 lbs)
- 6 barrel of whisky, 18 barrels of excellent wine - banned in the kingdom since was smuggled,
- horse replica of the one ridden by the hero of the last battle of the empire, silver mane and tail
- 

hallway 3 doors
- first door - sounds like a kitchen, disable door to trap females and cubs inside
- second door - long hallway turns
- third door - large room with 6 bugbears
	- tables and chairs, and bunk beds
	- bugbear opens a secret door, a mummy comes out of a secret door to attack
	- mummy falls, turns to dust, something in its 
		- 2 gold earings with amythest gems (100 gp)				- loot
		- design looks like old empire stuff
	- nothing in the mummy room

second door - top of the stairs , entire wall has a magic mirror, one of a pair, 
		- can see what the other sees

new door at top of stairs - leads to a big bedroom, used by chief
	chief + 8 bugbears
	- chief seems to want to attack fey creatures
	- killed chief, tell the others to surrender and join their companions to leave Blackmoor service
		- morningstar +2							- Dash
		- studded leather +1							- sell
		- potion of cure light wounds x2					- Dash, Cherry
	- secret compartment
		- bag - forged coins, minted but not from the royal mint = 100 gp
		- belt - thief tools, masterwork					- Ash
		- potion of critical wounds						- Cherry
		- potion of gaseous form						- Ash
		- oil of keen edge							- kiitaren

single door is the prisoner
double door is the treant temple door

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