Dashiva the Jongleur

Last Updated: October 6, 2025


  • Character Stats for "Dashiva the Jongleur" at level 1 in Chapter 1 - December 28, 2024
  • Character Stats for "Dashiva the Jongleur" at level 1 in Chapter 2 - January 25, 2025
  • Character Stats for "Dashiva the Jongleur" at level 2 in Chapter 3 - February 22, 2025
  • Character Stats for "Dashiva the Jongleur" at level 2 in Chapter 4 - March 15, 2025 - WOG XI
  • Character Stats for "Dashiva the Jongleur" at level 3 in Chapter 4 - March 15, 2025 - WOG XI
  • Character Stats for "Dashiva the Jongleur" at level 4 in Chapter 4 - March 15, 2025 - WOG XI
  • Character Stats for "Dashiva the Jongleur" at level 4 in Chapter 5 - April 12, 2025
  • Character Stats for "Dashiva the Jongleur" at level 4 in Chapter 6 - April 26, 2025
  • Character Stats for "Dashiva the Jongleur" at level 5 in Chapter 7 - May 17, 2025
  • Character Stats for "Dashiva the Jongleur" at level 5 in Chapter 8 - June 7, 2025
  • Character Stats for "Dashiva the Jongleur" at level 5 in Chapter 9 - July 19, 2025
  • Character Stats for "Dashiva the Jongleur" at level 6 in Chapter 10 - August 30, 2025
  • Character Stats for "Dashiva the Jongleur" at level 6 in Chapter 11 - September 13, 2025
  • Character Stats for "Dashiva the Jongleur" at level 6 in Chapter 12 - October 4, 2025

  • Character Stats for "Dashiva the Jongleur" at level 6 in Chapter 13 - November 7, 2025 -WOG XII


    Background

    Dashiva was thrown from the outer planes to Calimshan. As a half-aasimar, he was lost and alone, and found life unyielding. Using a false sense of bravado to bluff his way out of many difficult situations, he started developing a true sense of bravado as he kept avoiding death. His confidence grew to the point where, when he had been subdued a thief, he didn't bother securing him and the thief made an easy escape. His first companion he made was Corlan, his faithful bat minion. Burning too many bridges in Calimshan, Dashiva removed himself from the hostilities and began wandering, trying to find a place to settle down. His one, true wish is to return to the outer planes and rejoin his kin, and he needs to build a base to better research how to make it happen. His prayers to Horus-Re have gone unanswered, but Dashiva has not lost his faith.


    Chapter 1

    While in the hamlet of Roccatorre, Dashiva stayed with Zesk Trendor, the half-orc blacksmith.

    Dashiva's bat familiar, Corlan, was effective for scouting ahead in dark places.

    Dashiva claimed the three arcane scrolls found in the treasure chest, once the tiny "Barbie" constructs that emerged to attack the impatient Cherry had been dealt with.

    Dashiva is not sure if he is envious, fearful or has respect for Ellie, his halfling dragon adept companion, who breathes fire from her mouth like a dragon, especially having gotten in her way and felt its fiery wrath.


    Chapter 2


    Chapter 3


    Chapter 4

    When Dash leaves the Wizard's old library, there is a flash of light, and he has a vision.


    Chapter 5


    Chapter 6

    As the party approached the citidel, a raven lands on Dash shoulder. The raven can talk and says "Kara down, Kara hurt, bad dragon". Dash realizes the raven, whose name is Alice, is actually a familiar. The raven confirms that "kara in citidel, dragon is black"

    During the battle, Dash saw the orcs swarming in the throne room. Grabbing a scroll, he recited the magic words inscribed upon it. The scroll fibres unravelled and spewed forth into the throne room, filling it with thick webs, trapping the orc chief, Razor and the rest of the orc reinforcements.

    Dash saw the approach of the Bane Cleric and his Zhentarim bodyguard. Grabbing another scroll, Dash cast another web to prevent the evil cleric from joining the fray and casting spells against the Wanderers of the Wyld.


    Chapter 7


    Chapter 8

    The flesh golem advanced towards them, a helpless unconscious goblin strapped to its chest. Ash yelled out that he sensed a kindred fey and they needed to free it. Only they couldn't stop the golem with the goblin attached. Dash thought... Cherry is tough... she is more likely to survive some hits if we accidently hit her instead of the golem. Dash smiled... and cast benign transposition... the goblin appeared where Cherry once stood, while Cherry was now strapped to the construct. Ash smiled... and drew back his bow and launched his arrow at the golem, going through Cherry as he hit.


    Chapter 9


    Chapter 10


    Chapter 11


    Chapter 12

    The door to the Bugbear Chieftan's chambers were barred from being opened. Cherry confidently strolled up to the door to break it open.
    Thud
    Nothing. Kiitaren moved up to help her.
    Thud
    Nothing. Dashiva said "I have this scroll.."
    "Not yet" grited Cherry, as she took another run at the door with Kiitaren.
    Thud!
    Nothing. "I can use the scroll to cast 'knock'. It will open anything", mocked Dashiva
    "Keep your scroll. We got this!" yelled the ladies.
    THUD! This time, the doors swung open, pushing away the makeshift baricade of furniture the bugbears had piled up to block the door shut.


    Chapter 13


    Total Treasure

  • Chapter 1
  • 200 gp
  • Arcane Scroll: shield, caster level 1 = 25 gp - used
  • Arcane Scroll: knock, caster level 3 = 150 gp
  • Arcane Scroll: spectral hand, caster level 3 = 150 gp
  • Chapter 2
  • 50 gp
  • Bracers of Armor +1; armor AC +1 = 1,000 gp
  • Wand of the Unholy Trinity; Wand of Magic Missiles - only 1d4 force damage; resembles a black stick with a 3 fingered hand; command word "Unholy Trinity" in draconic (33 charges) - now 0 charges = 0 gp
  • Chapter 3
  • Has arranged to purchase some scrolls from Oscar the Rat Wizard in exchange for any spellbooks he may find
  • Chapter 4
  • 673 gp
  • Has found 2 Spellbooks; traded them to Oscar as agreed for 1,000 gp worth of arcane scrolls
  • Arcane Scroll: mage armor, caster level 1 = 25 gp
  • Wand of Burning Hands (40 charges) - now has 35 charges = 600 gp
  • Potion of Cure Light Wounds = 50 gp (used on rako x1)
  • Ring of Jumping: +5 jump = 2,500 gp
  • Cloak of Resistance +1 = 1,000 gp
  • Chapter 5
  • masterwork light crossbow = 335 gp
  • Chapter 6
  • Ring of Protection (+1 deflection to AC) = 2,000 gp
  • Potion of Cure Light Wounds = 50 gp (used on wolfie x1)
  • Potion of Protection from Arrows (DR 10/magic, 50 hp, vs ranged weapons) = 300 gp
  • Chapter 7

  • Chapter 8

  • Chapter 9
  • bone scroll case = 1 gp
  • Arcane Scroll: deep slumber (CL=5, Will DC = 14, up to 10 HD) = 375 gp
  • Arcane Scroll: greater magic weapon (CL=5, weapon +1 hit/dam, 5 hrs) = 375 gp
  • Wand of Lightning: 15 charges (CL=5, Reflex DC = 14/half) = 11,250 gp x 0.3 = 3,375 gp
  • Chapter 10
  • 1,440 gp
  • 250 gp - reward for rescuing nobles
  • Ovesta Appleson light horse, riding saddle, saddlebags, bit and bridle, waterskin, feed - 10 days = 95 gp - left at surface by great tree
  • Wand of Benigh Transposition: 4 charges = 60 gp - purchased with loot
  • Arcane Scrolls: scrolls of mage armor, grease, glitterdust, mirror image, web ?? = ?? gp - purchased with loot
  • Chapter 11
  • used a purchased Arcane Scroll: mirror image (-150 gp)
  • Blessing of Obad-Hai - holy water from the fountain of Obad-Hai, when drunk, grants the affects of a "bless" spell for 1 hour.
  • Chapter 12
  • Morningstar +2 = 8,308 gp
  • Potion of Cure Light Wounds = 50 gp


    Return to the Roland's World Campaign page.