Last Updated: January 5, 2014
Raven: tiny magical beast (wizard's familiar)
AL = lawful neutral
HD = master's HD = 9
hp = master's hp/2 = 37/2 = 18
Init = +2
Spd = 10 ft, fly 40 ft (average)
AC = 19
= 10 + 2 + 0 + 2 + 2 + 3 + 0 + 0
base + armor + shield + dex + size + nat + deflect + misc
touch AC = 14
flat-foot AC = 17
space/reach = 2.5 ft/0 ft,
base attack (master's) = +4
grapple (base attack + STR + Size) = + 4 - 5 - 8 = -9
Atk = claws: (base + DEX + size) = +4 +2 +2 = +8 melee (1d2-5)
full attack = claws: +8 melee (1d2-5)
STR = 1 -5 INT = 8 -1
DEX = 15 +2 WIS = 14 +2
CON = 10 +0 CHA = 6 -2
Total = base +Mod +magic +misc Chathi
Fortitude: +2 = 2 +0 (2:2)
Reflex: +4 = 2 +2 (2:2)
Will: +10 = 8 +2 (8:0)
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Special Qualities:
- low-light vision
Feats:
- Alertness: +2 on Listen and Spot checks
- weapon finesse
Familiar Abilities: Wizard level = 5
- Master gains a +3 bonus on Appraise checks when the master and
familiar are within 1 mile of each other
- Master gains the "Alertness" feat While familiar within arm’s reach
- Can speak "Draconic" as a supernatural ability
- Natural AC bonus = +3
- INT = 8
- Improved Evasion:
- if attack allows reflex save and if save is made,
then takes 0 damage, or 1/2 damage if save failed
- Share Spells:
- if familiar within 5 ft, any spell cast on master will
also affect the familiar, stops affecting if move 5 ft away.
- Master can also cast a spell with a target of "you" on
the familiar instead of on himself (as a touch range spell)
- Empathic Link:
- master has empathic link with familiar up to 1 mile.
- master cannot see through the familiar’s eyes, but can
communicate empathically. Because of limited nature of link,
only general emotional content (such as fear, hunger,
happiness, curiosity) can be communicated.
- Deliver Touch Spells:
- If the master and the familiar are in contact at the time
the master casts a touch spell, he can designate his familiar
as the “toucher.”
- The familiar can then deliver the touch spell just as the
master could.
- As usual, if the master casts another spell before the
touch is delivered, the touch spell dissipates
- Speak With Master:
- communicate with master as if using a common language
- others cannot understand this communication
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Class Skills = listen +3 (errata: alertness +2 = +5)
spot +5 (errata: alertness +2 = +7)
For each skill in which either the master or the familiar has ranks, use
either the normal skill ranks for an animal of that type or the master’s
skill ranks, whichever are better. In either case, the familiar uses its
own ability modifiers. Regardless of a familiar’s total skill modifiers,
some skills (such as Craft) may remain beyond the familiar’s ability to use.
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SKILLS: Total = 4/85 max = 12/6 Ability Mod Ranks Misc
+0 appraise INT -1 1cc
+2 balance DEX +2 -0 armor
+3 bluff CHA -2 5
-5 climb STR -5 -0 armor
+12 concentration CON +0 12
-1 craft INT -1
+1 craft, alchemy INT -1 2
+1 craft, calligraphy INT -1 2
+0 craft*, weaponsmithing INT -1 1
+4 decipher script INT -1 5
+5 diplomacy CHA -2 3cc +2 bluff/+2 know-noble
no disable device INT -1
+0 disguise CHA -2 +2 bluff
+2 escape artist DEX +2 -0 armor
-1 forgery INT -1
-2 gather information CHA -2
no handle animal CHA -2
+2 heal WIS +2
+10 hide DEX +2 -0 armor/+8 tiny
-2 intimidate CHA -2 +2 bluff
-5 jump STR -5 -0 armor
+4 knowledge, arcana INT -1 5
+0 knowledge, architect/engineer INT -1 1
+0 knowledge, dungeoneering INT -1 1
+0 knowledge, geography INT -1 1
+0 knowledge, history INT -1 1
+0 knowledge, local INT -1 1
+0 knowledge, nature INT -1 1
+4 knowledge, nobility/royalty INT -1 5
+0 knowledge, religion INT -1 1
+0 knowledge, the planes INT -1 1
+5 listen WIS +2 1r +2 alertness
+2 move silently DEX +2 -0 armor
no open lock DEX +2
-2 perform CHA -2
+14 profession (merchant) WIS +2 12
+2 ride DEX +2
-1 search INT -1
+4 sense motive WIS +2 2cc
no sleight of hand DEX +2 -0 armor/+2 bluff
+13 spellcraft INT -1 12 +2 arcana
+7 spot WIS +2 3r +2 alertness
+2 survival WIS +2
-5 swim STR -5 -0 armor x2
no tumble DEX +2 -0 armor
-1 use magic device CHA -2 1cc
+3 use magic device, scrolls CHA -2 " & +4 synergy
+2 use rope DEX +2
- speak languages n/a
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Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
chain shirt, light +2 +6 0 0% normal 1.0 lbs tiny size
mithral armor
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Carrying Capacity: drag = 25 lbs
- light load = 1.5 lbs (10 ft; fly 40 ft; run x4)
- medium load = 3.0 lbs ( 5 ft; fly 30 ft; run x4)
- heavy load = 5.0 lbs ( 5 ft; fly 30 ft; run x3)
GEAR Total WT= 0 + 0 = 0
WT Item
--- ---------------------
1 tiny mithral chain shirt raven-barding (1,100 gp)
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Notes: