Last Updated: January 8, 2011
class: Wizard-Evoker/Red Wizard race: human (Mulan)
level: 8 = 5/3 alignment: lawful neutral
xp: 31,027 deity: Kossuth
size: M age: 29 gender: female height: 6'0"
eyes: hazel hair: shaved skin: sallow weight: 165 lbs
bald
Campaign: Forgotten Realms, Thayan Trader
Home Region: Thay (but based in the Dalelands)
Languages: Mulhorandi (native), Damaran, Draconic, Gnoll, Rashemi,
Chondathan (1cc)
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STR: 10 0 HP: 33 Speed: 30 ft
DEX: 14 +2 AC: 13/16/20 (no spell/mage armor/shield)
CON: 10/12 0/+1 = 10 + 1(4) + 0(4) + 2 + 0 + 0 + 0 + 0
INT: 20/21 +5/+5 base + armor + shield + dex + size + nat + deflect + misc
WIS: 10 0 AC touch: 12/12/12
CHA: 14 +2 AC flat-footed: 11/14/18 Initiative: +2
Base Attack: +3
= fire resistance = 10 points
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Total = base +Mod +magic +misc
Fortitude: +3 = 2 0 +1
Reflex: +5 = 2 +2 +1
Will: +8 = 7 0 +1
saving throw bonus vs evocation spells = +2
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Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
quarterstaff +4 1d6+1 x2 - B magic +1/+1, darkwood
w. "continual flame"
light crossbow +6 1d8 19-20/x2 80 ft P cold iron bolts
darkwood (MW) 1d8-1 silver bolts
dagger +1 +4 1d4+1 19-20/x2 10 ft P/S magic
(+6 thrown)
dagger +3 1d4 19-20/x2 10 ft P/S cold iron
(+5 thrown)
dagger +3 1d4-1 19-20/x2 10 ft P/S silver
(+5 thrown)
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
Bracers force +1 n/a n/a n/a n/a 1
armor
Mage Armor force +4 n/a n/a n/a n/a n/a spell = 8 hrs
armor
Shield spell force +4 n/a n/a n/a n/a n/a spell = 8 min
shield note: stops magic missile
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SKILLS: Total = 56+22 max = 11/5 Ability Mod Ranks Misc
+9 appraise INT +5 1cc +3 raven
+2 balance DEX +2
+7 bluff* CHA +2 5
+0 climb STR +0
+13 concentration* CON +1 11 +1 headband
+5 craft INT +5
+9 craft*, alchemy INT +5 2 +2 lab in WW
+9 craft*, calligraphy INT +5 2 +2 kit
+10 decipher script INT +5 5
+9 diplomacy CHA +2 3cc +4 noble/bluff
+11 diplomacy, Cormanthor Elves CHA +2 " & +2 clasp
no disable device INT +5
+4 disguise CHA +2 +2 bluff
+2 escape artist DEX +2
+5 forgery INT +5
+2 gather information CHA +2
no handle animal CHA +2
+2 heal WIS +0 +2 kit
+2 hide DEX +2
+4 intimidate* CHA +2 +2 bluff
+0 jump STR +0
+10 knowledge, arcana* INT +5 5
+6 knowledge, architect/engineer* INT +5 1
+6 knowledge, dungeoneering* INT +5 1
+6 knowledge, geography* INT +5 1
+6 knowledge, history* INT +5 1
+6 knowledge, local* INT +5 1
+6 knowledge, nature* INT +5 1
+10 knowledge, nobility/royalty* INT +5 5
+6 knowledge, religion* INT +5 1
+6 knowledge, the planes* INT +5 1
+2 listen WIS +0 0 +2 raven
+2 move silently DEX +2
no open lock DEX +2
+2 perform CHA +2
+8 profession (merchant) WIS +0 8
+2 ride DEX +2
+5 search INT +5
+2 sense motive WIS +0 2cc
no sleight of hand DEX +2 +2 bluff
+18 spellcraft* INT +5 11 +2 arcana
+2 spot WIS +0 0 +2 raven
+0 survival WIS +0
+0 swim STR +0
no tumble DEX +2
+3 use magic device CHA +2 1cc
+7 use magic device, scrolls CHA +2 " +4 synergy
+2 use rope DEX +2
* speak Chondathan - - 1cc -
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SPECIAL ABILITIES / FEATS
Armor: none
Shields: none
Weapons: club, dagger, quarterstaff, crossbow (light, heavy)
Spellcasting Prodigy: bonus spells = IQ+2
Tatoo Focus: Evocation (regional feat: Thay)
- participate in Red Wizard circles
- save DC for evocation = +1
- evocation caster level = +1 vs spell resistance
Evocation Specialist
- prohibited schools are enchantment and necromancy
- gains bonus evocation spells
- spellcraft = +2 when learning evocation spells
Summon Familiar: Raven (grants alertness and appraise +3, speaks Draconic)
Scribe Sroll
Brew Potion
Craft Wand
Craft Magic Arms and Armor
Red Wizard
- spells per day as 8th level Wizard
- enhanced specialization: new prohibited school = illusion
- can still cast spell level 1, 2, and 3 spells currently in spell book
- specialist defense: saving throw bonus vs evocation spells = +2
- spell power: evocation spell's caster level = +1 = 9th level caster
- for level-dependent spell variables
- for caster level checks
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SPELLS 0: 4+1 1: 6+1 2: 5+1 3: 4+1 4: 3+1 5: 0 6: 0 7: 0 8: 0 9: 0
* = "evocation spell"
DC
0: 15 detect magic, *light, message, prestidigitation, resistance
1: 16 *burning hands, feather fall, identify, mage armor, mage armor,
magic weapon, *shocking grasp
2: 17 bear's endurance, *darkness, Melf's acid arrow, mirror image,
*scorching ray, *scorching ray
3: 18 dispel magic, displacement, *fireball, fly, *lightning bolt
4: 19 brightworms, *channeled pyroburst, *ice storm, *wall of fire
- save DC for evocation = +1
- evocation spells caster level = 9th level
- evocation spells caster level vs. spell resistance = 10th level
- Pearl of Power 1: recall one 1rst level spell/day
CHATHI'S SPELLBOOK #1: Level 0 and Level 1 Spells (34/100 pages)
- enchantment and necromancy prohibited
Level 0 = 16 pages
(1/1) Abjur: resistance
(1/1) Conj: acid splash
(3/3) Div: detect poison, detect magic, read magic
(4/4) Evoc: dancing lights, flare, light, ray of frost
(1/1) Illus: ghost sound
(4/4) Trans: magehand, mending, message, open/close
(2/2) Univ: arcane mark, prestidigitation
Level 1 = 18 pages
(2/5) Abjur: endure elements, shield
(2/6) Conj: mage armor, unseen servant
(3/5) Div: comprehend languages, identify, true strike
(4/4) Evoc: burning hands, magic missile, shocking grasp,
Tensor's floating disk
(5/5) Illus: color spray, disguise self, Nystul's magic aura,
silent image, ventriloquism
(2/8) Trans: feather fall, magic weapon
CHATHI'S SPELLBOOK #2: Level 2 Spells (38/100 pages)
- enchantment and necromancy prohibited
(2/4) Abjur: arcane lock, protection from arrows
(1/6) Conj: Melf's acid arrow
(1/3) Div: detect thoughts
(5/6) Evoc: continual flame, darkness, flaming sphere, gust of wind,
scorching ray
(8/8) Illus: blur, hypnotic pattern, invisibility, Leomund's trap,
magic mouth, minor image, mirror image, misdirection
(2/14) Trans: bear's endurance, levitate
CHATHI'S SPELLBOOK #3: Level 3 Spells (27/100 pages)
- enchantment and necromancy prohibited
(0/5) Abjur: dispel magic
(0/5) Conj:
(0/3) Div:
(3/5) Evoc: daylight, fireball, lightning bolt
(4/4) Illus: displacement, illusory script, invisibility sphere,
major image
(2/11) Trans: fly, keen edge
CHATHI'S SPELLBOOK #4: Level 4 Spells (20/100 pages)
- enchantment, illusion and necromancy prohibited
(0/5) Abjur:
(1/6) Conj: brightworms (PHB2), minor creation
(0/4) Div:
(2/6) Evoc: channeled pyroburst (PHB2), ice storm, wall of fire
(0/5) Trans:
CHATHI'S SPELLBOOK #5: Level 5 Spells (5/100 pages)
- enchantment, illusion and necromancy prohibited
(0/3) Abjur:
(0/8) Conj:
(0/3) Div:
(0/4) Evoc:
(0/8) Trans:
(1/1) Univ: permanency
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GEAR Total WT= 17.5 + 5 = 22.5
load: light = 33 medium = 66 heavy = 100
WT Item
--- ---------------------
0 noble's outfit; Red Wizard (75 gp)
0 ornately carved wooden cloak clasp (100 gp)
- provides +2 circumstance bonus to "diplomacy" with elves
from the Cormanthor Forest
1 gold holy symbol: Kossuth (250 gp)
0 HEAD: Headband of Intellect and Concentration (1,150 gp)
- grant +1 enhancement bonus to Intelligence
- grant +1 competence bonus to Concentration checks
- Red Wizards/Scardale mark
0 FACE: OPEN SLOT
0 THROAT: Amulet of Health +2 (4,000 gp)
- grant +2 enhancement bonus to Constitution
- Red Wizards/Scardale mark
1 SHOULDER: Cloak of Resistance +1 (1,000 gp)
- grant +1 resistance bonus vs all saving throws
0 BODY: OPEN SLOT
0 TORSO: OPEN SLOT
0 WAIST: OPEN SLOT
0 FEET: OPEN SLOT
1 ARMS: Bracers of Armor +1 (1,000 gp)
- grants +1 armor bonus to AC
0 HANDS: OPEN SLOT
0 RING1: Ring of Fire Resistance: minor (12,000 gp)
- 10 points vs fire damage
0 RING2: Ring of Friend Shield (25,000 gp each, 50,000 gp for the pair)
- other Ring of Friend Shield worn by = missing (non-functional)
- either wearer can initiate a "Shield Other" spell
- other ring wearer is the recipient
- no range limitation
0 SHIELD: OPEN SLOT
2 Darkwood Quarterstaff +1/+1 (4,750 gp)
- with "continual flame"
- Red Wizards/Scardale mark
2 light darkwood crossbow, masterwork (375 gp)
1 quiver
- 10 silver bolts
1 quiver
- 10 cold iron bolts
1 quiver
- 2 Fountainhead Bolts (306 gp each)
- hit surface AC 5, effects radius = 10 ft
- 2d8 acid damage, 3 rounds, reflex DC 14 for half
- Red Wizards/Scardale mark
- 8 bolts
1 Dagger +1 (2,302 gp)
1 cold iron dagger
1 silver dagger
0 Pearl of Power (1,000 gp)
- recall one 1rst level spell
0 Wand of Detect Magic (7.5 gp/charge = 375 gp)
- Caster Level = 1;
- command word: "Finders Keepers", charges = 50
0 Wand of Magic Missiles (75 gp/charge = 3,375 gp)
- Caster Level = 5 (3 missiles/charge)
- command word: "Zap!Zap!Zap!", charges = 41
- Red Wizards/Scardale mark
0 Wand of Shield (15 gp/charge = 750 gp)
- Caster Level = 1 (+4 shield AC, 10 rounds/charge)
- command word: "Red Alert", charges = 50
- Red Wizards/Scardale mark
1 potion belt, masterwork = 10/10 vials
- retrieving a potion/vial is a free action once per round
- Elixir of Truth (500 gp)
- Potion of Cure Light Wounds, 1d8+1 hp (50 gp)
- Potion of Cure Moderate Wounds, 2d8+3 hp (300 gp)
- Potion of Gaseous Form (750 gp)
- Potion of Mage Armor (50 gp)
- Red Wizards/Scardale mark
- Potion of Shield of Faith (50 gp)
- Potion of Water Breathing (750 gp) x2
- Potion of Water Walk (750 gp)
- vial of anti-toxin;
2 spell component pouch
0.5 belt pouch
0 - flint and steel
1 - TREASURE (pp, gp, sp and cp coins)
5 Heward's Handy Haversack (2,000 gp)
- retrieving any item is a move action; no attacks of opportunity
- Red Wizards/Scardale mark
- left side pouch (20 lbs max: 20 lbs used)
20 - tent, sleeps two
- right side pouch (20 lbs max: 20 lbs used)
8 - waterskin x2
12 - trail rations, 12 days
- main central pack (80 lbs max: 69 lbs used)
3 - Chathi's Spellbook #1
3 - Chathi's Spellbook #2
3 - Chathi's Spellbook #3
3 - Chathi's Spellbook #4
3 - Chathi's Spellbook #5
2.5 - map/scroll case (x5)
0 - 20 sheets of paper
0 - inkpen
0 - vial of black ink (x2)
5 - calligraphy tools, masterwork
- grant +2 circumstance bonus on
Craft, Calligraphy checks
3 - winter blanket
5 - bedroll
0.5 - small silver hand mirror (250 gp)
1 - healer's kit (10 uses)
- grant +2 circumstance bonus on Heal checks
1 - everburning torch
2 - sunrods x2
1 - smokesticks x2
0.5 - belt pouch
1 - GROUP TREASURE (gems)
0.5 - belt pouch
1 - RED WIZARD TREASURE (bronze coins)
10 - belt pouches x20
20 - RED WIZARD TREASURE (50 pp/pouch)
0 - Arcane Scroll: plane shift SL=7, CL=15 (2,625 gp)
0 - Arcane Scroll: sending SL=5, CL=15 (1,875 gp)
0 - Arcane Scroll: scrying SL=4, CL=15 (1,500 gp)
0 - Arcane Scroll: magic circle against good SL=3, CL=5 (375 gp)
0 - Arcane Scroll: invisibility SL=2, CL=3 (150 gp)
0 - Arcane Scroll: burning hands SL=1, CL=5 (125 gp RWS)
0 - Arcane Scroll: shocking grasp SL=1, CL=5 (125 gp RWS)
0 - Arcane Scroll: color spray SL=1, CL=1 (25 gp RWS)
0 - Arcane Scroll: comprehend languages SL=1, CL=1 (25 gp RWS)
0 - Arcane Scroll: disguise self SL=1, CL=1 (25 gp RWS)
0 - Arcane Scroll: magic weapon SL=1, CL= 1 (25 gp RWS)
0 - Arcane Scroll: silent image SL=1, CL= 1 (25 gp RWS)
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TREASURE
pp = gold holy symbol: Kossuth (250 gp)
gp = 20 signet ring: same as arcane mark (5 gp)
sp = 5 platinum ring (50 gp)
cp = - focus for Kulara's "shield other" spell
packet of gold dust (25 gp each) x2
- material component for "arcane lock"
packets of ruby dust (50 gp each) x2
- material component for "continual flame"
packets of pearl dust (100 gp each) x2
- material component for "identify"
small silver hand mirror (250 gp)
ornately carved wooden cloak clasp (100 gp)
emerald gem (200 gp)
gold pearl (150 gp)
- Key #1 for Chathi's Treasure Chest in room at Scardale Thayan Enclave
- Key #2 for Group's Treasure Chest #1 in Bag of Holding
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In room at Scardale Thayan Enclave:
pp = 60
gp = 600
sp =
cp =
- Treasure Chest with Superior Lock (177 gp, weight = 26 lbs)
- Arcane Lock CL = 8; Only Chathi can open
- Open Lock DC 40
- hardness 5, hp 15, break DC = 23
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GROUP TREASURE (THAYAN TRADER'S)
- used for magic item trading (personal treasure)
Total = 3,500 gp
gems = 35 (100 gp)
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RED WIZARD TREASURE:
- used for magic item trading (loan provided by Red Wizard Enclave)
- bronze coins (tokens for 0-level Thayan arcane scrolls) = 50
Total = 10,000 gp
pp = 1,000
gp =
sp =
cp =
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SPECIAL NOTES:
Stored in Chathi Chathendum's Wondrous Wagon
- alchemist's lab (40 lbs)
- grants +2 bonus on Craft, Alchemy checks
Get skills in:
- profession (merchant); max out
- craft (armorsmithing)
- craft (bowmaking)
- craft (weaponsmithing)
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