Last Updated: December 6, 2013
class: Wizard-Evoker/Red Wizard race: human (Mulan)
level: 9 = 5/4 alignment: lawful neutral
xp: 39,177 deity: Kossuth
size: M age: 30 gender: female height: 6'0"
eyes: hazel hair: shaved skin: sallow weight: 165 lbs
bald
Campaign: Forgotten Realms, Thayan Trader
Home Region: Thay (but based in the Dalelands)
Languages: Mulhorandi (native), Damaran, Draconic, Gnoll, Rashemi,
Chondathan (1cc)
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STR: 10 0 HP: 37 Speed: 30 ft
DEX: 14 +2 AC: 13/16/20 (no spell/mage armor/shield)
CON: 10/12 0/+1 = 10 + 1(4) + 0(4) + 2 + 0 + 0 + 0 + 0
INT: 20/22 +5/+6 base + armor + shield + dex + size + nat + deflect + misc
WIS: 10 0 AC touch: 12/12/12
CHA: 14 +2 AC flat-footed: 11/14/18 Initiative: +2
Base Attack: +4
= fire resistance = 10 points
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Total = base +Mod +magic +misc
Fortitude: +4 = 2 0 +2
Reflex: +6 = 2 +2 +2
Will: +10 = 8 0 +2
saving throw bonus vs evocation spells = +2
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Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
quarterstaff +5 1d6+1 x2 - B magic +1/+1, darkwood
w. "continual flame"
light crossbow +7 1d8 19-20/x2 80 ft P cold iron bolts
darkwood (MW) 1d8-1 silver bolts
dagger +1 +5 1d4+1 19-20/x2 10 ft P/S magic
(+7 thrown)
dagger +4 1d4 19-20/x2 10 ft P/S cold iron
(+6 thrown)
dagger +4 1d4-1 19-20/x2 10 ft P/S silver
(+6 thrown)
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
Bracers force +1 n/a n/a n/a n/a 1
armor
Mage Armor force +4 n/a n/a n/a n/a n/a spell = 9 hrs
armor
Shield spell force +4 n/a n/a n/a n/a n/a spell = 9 min
shield note: stops magic missile wand = 1 min
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SKILLS: Total = 56+29 max = 12/6 Ability Mod Ranks Misc
+10 appraise INT +6 1cc +3 raven
+2 balance DEX +2
+7 bluff* CHA +2 5
+0 climb STR +0
+14 concentration* CON +1 12 +1 headband
+6 craft INT +6
+10 craft*, alchemy INT +6 2 +2 lab in WW
+10 craft*, calligraphy INT +6 2 +2 kit
+7 craft*, weaponsmithing INT +6 1
+11 decipher script INT +6 5
+9 diplomacy CHA +2 3cc +4 noble/bluff
+11 diplomacy, Cormanthor Elves CHA +2 " & +2 clasp
no disable device INT +6
+4 disguise CHA +2 +2 bluff
+2 escape artist DEX +2
+6 forgery INT +6
+2 gather information CHA +2
no handle animal CHA +2
+2 heal WIS +0 +2 kit
+2 hide DEX +2
+4 intimidate* CHA +2 +2 bluff
+0 jump STR +0
+11 knowledge, arcana* INT +6 5
+7 knowledge, architect/engineer* INT +6 1
+7 knowledge, dungeoneering* INT +6 1
+7 knowledge, geography* INT +6 1
+7 knowledge, history* INT +6 1
+7 knowledge, local* INT +6 1
+7 knowledge, nature* INT +6 1
+11 knowledge, nobility/royalty* INT +6 5
+7 knowledge, religion* INT +6 1
+7 knowledge, the planes* INT +6 1
+2 listen WIS +0 0 +2 raven
+2 move silently DEX +2
no open lock DEX +2
+2 perform CHA +2
+12 profession (merchant) WIS +0 12
+2 ride DEX +2
+6 search INT +6
+2 sense motive WIS +0 2cc
no sleight of hand DEX +2 +2 bluff
+20 spellcraft* INT +6 12 +2 arcana
+2 spot WIS +0 0 +2 raven
+0 survival WIS +0
+0 swim STR +0
no tumble DEX +2
+3 use magic device CHA +2 1cc
+7 use magic device, scrolls CHA +2 " +4 synergy
+2 use rope DEX +2
n/a speak Chondathan n/a - 1cc -
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SPECIAL ABILITIES / FEATS
Armor: none
Shields: none
Weapons: club, dagger, quarterstaff, crossbow (light, heavy)
Spellcasting Prodigy: bonus spells = IQ+2 = 22/24
Tatoo Focus: Evocation (regional feat: Thay)
- participate in Red Wizard circles
- save DC for evocation = +1
- evocation caster level = +1 vs spell resistance
Evocation Specialist
- prohibited schools are enchantment and necromancy
- gains bonus evocation spells
- spellcraft = +2 when learning evocation spells
Summon Familiar: Raven (grants alertness and appraise +3, speaks Draconic)
Scribe Sroll
Brew Potion
Craft Wand
Craft Magic Arms and Armor
Craft Wondrous Item (9th level bonus feat)
Red Wizard
- spells per day as 9th level Wizard
- enhanced specialization: new prohibited school = illusion
- can still cast spell level 1, 2, and 3 spells currently in spell book
- specialist defense: saving throw bonus vs evocation spells = +2
- spell power: evocation spell's caster level = +2 = 11th level caster
- for level-dependent spell variables
- for caster level checks
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SPELLS 0: 4+e 1: 6+e 2: 6+e 3: 5+e 4: 3+e 5: 2+e 6: 0 7: 0 8: 0 9: 0
* = "evocation spell"
DC
0: 16 detect magic, *light, message, prestidigitation, resistance
1: 17 *burning hands, feather fall, identify, mage armor, magic missile,
magic weapon, *shocking grasp
2: 18 bear's endurance, *darkness, *gust of wind, Melf's acid arrow,
mirror image, *scorching ray, *scorching ray
3: 19 dispel magic, displacement, *fireball, *fireball, fly, *lightning bolt
4: 20 brightworms, *channeled pyroburst, *ice storm, *wall of fire
5: 21 *cone of cold, *cone of cold, Leomund's secret chest
- save DC for evocation = +1
- evocation spells caster level = 11th level
- evocation spells caster level vs. spell resistance = 12th level
CHATHI'S SPELLBOOK #1: Level 0 and Level 1 Spells (34/100 pages)
- enchantment and necromancy prohibited
Level 0 = 16 pages
(1/1) Abjur: resistance
(1/1) Conj: acid splash
(3/3) Div: detect poison, detect magic, read magic
(4/4) Evoc: dancing lights, flare, light, ray of frost
(1/1) Illus: ghost sound
(4/4) Trans: magehand, mending, message, open/close
(2/2) Univ: arcane mark, prestidigitation
Level 1 = 18 pages
(2/5) Abjur: endure elements, shield
(2/6) Conj: mage armor, unseen servant
(3/5) Div: comprehend languages, identify, true strike
(4/4) Evoc: burning hands, magic missile, shocking grasp,
Tensor's floating disk
(5/5) Illus: color spray, disguise self, Nystul's magic aura,
silent image, ventriloquism
(2/8) Trans: feather fall, magic weapon
CHATHI'S SPELLBOOK #2: Level 2 Spells (46/100 pages)
- enchantment and necromancy prohibited
(2/4) Abjur: arcane lock, protection from arrows
(1/6) Conj: Melf's acid arrow
(1/3) Div: detect thoughts
(5/6) Evoc: continual flame, darkness, flaming sphere, gust of wind,
scorching ray
(8/8) Illus: blur, hypnotic pattern, invisibility, Leomund's trap,
magic mouth, minor image, mirror image, misdirection
(6/14) Trans: bear's endurance, bull's strength, eagle's splendor,
fox's cunning, levitate, owl's wisdom
CHATHI'S SPELLBOOK #3: Level 3 Spells (27/100 pages)
- enchantment and necromancy prohibited
(0/5) Abjur: dispel magic
(0/5) Conj:
(0/3) Div:
(3/5) Evoc: daylight, fireball, lightning bolt
(4/4) Illus: displacement, illusory script, invisibility sphere,
major image
(2/11) Trans: fly, keen edge
CHATHI'S SPELLBOOK #4: Level 4 Spells (20/100 pages)
- enchantment, illusion and necromancy prohibited
(0/5) Abjur:
(1/6) Conj: brightworms (PHB2), minor creation
(0/4) Div:
(2/6) Evoc: channeled pyroburst (PHB2), ice storm, wall of fire
(0/5) Trans:
CHATHI'S SPELLBOOK #5: Level 5 Spells (15/100 pages)
- enchantment, illusion and necromancy prohibited
(0/3) Abjur:
(1/8) Conj: Leomund's secret chest
(0/3) Div:
(0/4) Evoc: cone of cold
(0/8) Trans:
(1/1) Univ: permanency
CAPTURED SPELLBOOK #1 (90/100 pages = 9,000 gp)
Level 1 = 6 pages
(2/5) Abjur: endure elements, protection from evil
(1/6) Conj: mount
(1/4) Evoc: shocking grasp
(2/8) Trans: erase, magic weapon
Level 2 = 12 pages
(1/4) Abjur: resist energy
(1/3) Ench: touch of idiocy
(3/8) Illus: hypnotic pattern, mirror image, misdirection
(1/14) Trans: darkvision
Level 3 = 18 pages
(2/5) Abjur: dispel magic, magic circle against evil
(1/5) Ench: suggestion
(1/4) Illus: invisibility sphere
(2/11) Trans: secret page, shrink item
Level 4 = 24 pages
(1/5) Abjur: stoneskin
(1/6) Conj: dimension door
(1/4) Ench: crushing despair
(1/6) Evoc: wall of fire
(2/5) Trans: polymorph, stone shape
Level 5 = 30 pages
(1/8) Conj: cloudkill
(1/3) Div: prying eyes
(2/5) Ench: mind fog, symbol of sleep
(1/4) Necro: waves of fatigue
(1/8) Trans: overland flight
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GEAR Total WT= 17.5 + 5 = 22.5
load: light = 33 medium = 66 heavy = 100
WT Item
--- ---------------------
0 noble's outfit; Red Wizard (75 gp)
0 ornately carved wooden cloak clasp (100 gp)
- provides +2 circumstance bonus to "diplomacy" with elves
from the Cormanthor Forest
1 gold holy symbol: Kossuth (250 gp)
0 HEAD: Headband of Intellect and Concentration (4,150 gp)
- grant +2 enhancement bonus to Intelligence
- grant +1 competence bonus to Concentration checks
- Red Wizards/Scardale mark
0 FACE: OPEN SLOT
0 THROAT: Amulet of Health +2 (4,000 gp)
- grant +2 enhancement bonus to Constitution
- Red Wizards/Scardale mark
1 SHOULDER: Cloak of Resistance +2 (4,000 gp)
- grant +2 resistance bonus vs all saving throws
0 BODY: OPEN SLOT
0 TORSO: OPEN SLOT
0 WAIST: OPEN SLOT
0 FEET: OPEN SLOT
1 ARMS: Bracers of Armor +1 (1,000 gp)
- grants +1 armor bonus to AC
0 HANDS: OPEN SLOT
0 RING1: Ring of Fire Resistance: minor (12,000 gp)
- 10 points vs fire damage
0 RING2: Ring of Friend Shield (25,000 gp each, 50,000 gp for the pair)
- other Ring of Friend Shield worn by = missing (non-functional)
- either wearer can initiate a "Shield Other" spell
- other ring wearer is the recipient
- no range limitation
0 SHIELD: OPEN SLOT
2 Darkwood Quarterstaff +1/+1 (4,750 gp)
- with "continual flame"
- Red Wizards/Scardale mark
2 light darkwood crossbow, masterwork (375 gp)
1 quiver
- 10 silver bolts
1 quiver
- 10 cold iron bolts
1 quiver
- 2 Fountainhead Bolts (306 gp each)
- hit surface AC 5, effects radius = 10 ft
- 2d8 acid damage, 3 rounds, reflex DC 14 for half
- Red Wizards/Scardale mark
- 8 bolts
1 Dagger +1 (2,302 gp)
1 cold iron dagger
1 silver dagger
0 Wand of Detect Magic (7.5 gp/charge = 330 gp)
- Caster Level = 1;
- command word: "Finders Keepers", charges = 44
0 Wand of Dimension Door (420 gp/charge = 9,240 gp)
- Caster Level = 7;
- command word: "Gate", charges = 22
- range = 680 ft, you + 2 medium creatures
0 Wand of Mage Armor (15 gp/charge = 750 gp)
- Caster Level = 1; Dur = 1 hour
- command word: "mage knight", charges = 50
0 Wand of Magic Missiles (75 gp/charge = 3,000 gp)
- Caster Level = 5 (3 missiles/charge)
- command word: "Zap!Zap!Zap!", charges = 40
- Red Wizards/Scardale mark
0 Wand of Shield (15 gp/charge = 720 gp)
- Caster Level = 1 (+4 shield AC, 10 rounds/charge)
- command word: "Red Alert", charges = 48
- Red Wizards/Scardale mark
1 potion belt, masterwork = 10/10 vials
- retrieving a potion/vial is a free action once per round
- Elixir of Truth (500 gp)
- Potion of Cure Light Wounds, 1d8+1 hp (50 gp)
- Potion of Cure Moderate Wounds, 2d8+3 hp (300 gp)
- Potion of Gaseous Form (750 gp)
- Potion of Mage Armor (50 gp)
- Red Wizards/Scardale mark
- Potion of Shield of Faith (50 gp)
- Potion of Water Breathing (750 gp) x2
- Potion of Water Walk (750 gp)
- vial of anti-toxin;
2 spell component pouch
0.5 belt pouch
0 - flint and steel
1 - TREASURE (pp, gp, sp and cp coins)
5 Heward's Handy Haversack (2,000 gp)
- retrieving any item is a move action; no attacks of opportunity
- Red Wizards/Scardale mark
- left side pouch (20 lbs max: 20 lbs used)
20 - tent, sleeps two
- right side pouch (20 lbs max: 20 lbs used)
8 - waterskin x2
12 - trail rations, 12 days
- main central pack (80 lbs max: 72 lbs used)
3 - Chathi's Spellbook #1
3 - Chathi's Spellbook #2
3 - Chathi's Spellbook #3
3 - Chathi's Spellbook #4
3 - Chathi's Spellbook #5
3 - Captured Spellbook #1
2.5 - map/scroll case (x5)
0 - 20 sheets of paper
0 - inkpen
0 - vial of black ink (x2)
5 - calligraphy tools, masterwork
- grant +2 circumstance bonus on
Craft, Calligraphy checks
3 - winter blanket
5 - bedroll
0.5 - small silver hand mirror (250 gp)
1 - healer's kit (9 uses)
- grant +2 circumstance bonus on Heal checks
1 - everburning torch
2 - sunrods x2
1 - smokesticks x2
0.5 - belt pouch
1 - GROUP TREASURE (gems)
0.5 - belt pouch
1 - RED WIZARD TREASURE (50 bronze coins)
10 - belt pouches x20
20 - RED WIZARD TREASURE (50 pp/pouch)
0 - Arcane Scroll: plane shift SL=7, CL=15 (2,625 gp)
0 - Arcane Scroll: sending SL=5, CL=15 (1,875 gp)
0 - Arcane Scroll: cloudkill SL=5, CL=9 (1,125 gp)
0 - Arcane Scroll: scrying SL=4, CL=15 (1,500 gp)
0 - Arcane Scroll: magic circle against good SL=3, CL=5 (375 gp)
0 - Arcane Scroll: blur SL=2, CL=3 (150 gp)
0 - Arcane Scroll: invisibility SL=2, CL=3 (150 gp)
0 - Arcane Scroll: burning hands SL=1, CL=5 (125 gp RWS)
0 - Arcane Scroll: shocking grasp SL=1, CL=5 (125 gp RWS)
0 - Arcane Scroll: color spray SL=1, CL=1 (25 gp RWS)
0 - Arcane Scroll: comprehend languages SL=1, CL=1 (25 gp RWS)
0 - Arcane Scroll: disguise self SL=1, CL=1 (25 gp RWS)
0 - Arcane Scroll: magic weapon SL=1, CL= 1 (25 gp RWS)
0 - Arcane Scroll: silent image SL=1, CL= 1 (25 gp RWS)
13.5 Leomund's Secret Chest (5,150 gp)
- made from darkwood, with platinum corner fittings, nails, and hardware
- with superior lock (Open Lock DC 40)
- Arcane Lock CL = 9; Only Chathi can open
- hardness 5, hp 15, break DC = 23
- chest hidden on the Ethereal Plane for up to 60 days, enc = 0 lbs
- can contain 1 cubic foot/caster level = 9 cubic feet
- retrieve chest next to you = 1 standard action
- must recast spell to hide on Ethereal Plane again
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TREASURE
pp = 9 gold holy symbol: Kossuth (250 gp)
gp = 1 signet ring: same as arcane mark (5 gp)
sp = platinum ring (50 gp)
cp = - focus for Kulara's "shield other" spell
Leomund's Secret Chest replica (50 gp)
packet of gold dust (25 gp each) x2
- material component for "arcane lock"
packets of ruby dust (50 gp each) x2
- material component for "continual flame"
packets of pearl dust (100 gp each) x3
- material component for "identify"
small silver hand mirror (250 gp)
ornately carved wooden cloak clasp (100 gp)
emerald gem (200 gp)
- Key #1 for Chathi's Treasure Chest in room at Scardale Thayan Enclave
- Key #2 for Group's Treasure Chest #1 in Bag of Holding
- Key #3 for Leomund's Secret Chest
==============================================================================
In room at Scardale Thayan Enclave:
pp =
gp =
sp =
cp =
- Treasure Chest with Superior Lock (177 gp, weight = 26 lbs)
- Arcane Lock CL = 9; Only Chathi can open
- Open Lock DC 40
- hardness 5, hp 15, break DC = 23
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GROUP TREASURE (THAYAN TRADER'S)
- used for magic item trading (personal treasure)
Total = 3,500 gp
gems = 24 (100 gp)
JANDAR OWES THE GROUP TREASURE = 1,100 gp
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RED WIZARD TREASURE:
- used for magic item trading (loan provided by Red Wizard Enclave)
- bronze coins (tokens for 0-level Thayan arcane scrolls) = 50
Total = 10,000 gp
pp = 1,000
gp =
sp =
cp =
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SPECIAL NOTES:
Stored in Chathi Chathendum's Wondrous Wagon
- alchemist's lab (40 lbs)
- grants +2 bonus on Craft, Alchemy checks
Get skills in:
- profession (merchant); max out
- craft (armorsmithing)
- craft (bowmaking)
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