Last Updated: January 6, 2014
class: Rogue/Wizard/Ranger race: human (Rashemi)
level: 9 = 3/4/2 alignment: neutral
xp: 40,704 deity: Kossuth
size: M age: 26 gender: male height: 5'7"
eyes: black hair: shaved skin: dark weight: 170 lbs
brown
Campaign: Forgotten Realms, Thayan Trader
Home Region: Thay (but based in the Dalelands)
Languages: Mulhorandi (native), Damaran, Gnoll, Rashemi, Tuigan,
Chondathan (1cc)
temp HP = 59+1d10 =
====================================================================================
STR: 11/12 0/+1 HP: 55 Speed: 30 ft
DEX: 18 +4 AC: 22
CON: 11/12 0/+1 = 10 + 5 + 2 + 4 + 0 + 0 + 0 + 1
INT: 18 +4 base + armor + shield + dex + size + nat + deflect + misc
WIS: 10 0 AC touch: 15
CHA: 10 0 AC flat-footed: 18 Initiative: +4
Base Attack: +6/+1
= fire resistance = 10 points
- avoid provoking a single attack of opportunity from an action, 1/day
====================================================================================
Total = base +Mod +magic +misc
Fortitude: +7 = 5 +1 1
Reflex: +12 = 7 +4 1 (+1 vs traps)
Will: +6 = 5 0 1
- evasion: reflex save = 0 damage if original save was for 1/2 damage
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Favoured Enemy: +2 weapon damage vs humans.
Sneak Attack: +2d6 damage if flanked/flat-footed and if less then 30 ft
Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
silver rapier +11/+6 1d6+1 18-20/x2 - P magic (+1 hit/dam)
+1d6 acid
light mace +10/+5 1d6+1 x2 - B cold iron
composite +11/+6 1d8+1 x3 110 ft P masterwork (+1 hit)
longbow STR 12 (dam +1)
* rapid shot +9/+9 1d8+1/1d8+1
/+4 /1d8+1
- cold iron arrows (+11 hit, 1d8+1 dam)
- silver arrows (+11 hit, 1d8 dam)
- adamantine arrows (+11 hit, 1d8+1 dam)
- Dragon Bane Arrows +1 (+13 hit, 1d8+2d6+4 dam vs dragons)
- Drow Bane Arrows +1 (+13 hit, 1d8+2d6+4 dam vs elves)
- Human Bane Arrows +1 (+13 hit, 1d8+2d6+6 dam vs humans)
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
twilight mithral light +5 +6 0 0 % 30 ft 10 lb
chain shirt +1 armor
shield of shield +2 n/a 0 5 % n/a 6 lb return fire
flame's return creature home
- light shield +1 (Will DC 10)
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SKILLS: Total = 78+28+22 max = 12/6 Ability Mod Ranks Misc
+9 *appraise INT +4 5
+11 *appraise, small details/gems INT +4 " & +2 mag.lens
+11 *appraise, items valued by wt INT +4 " & +2 scale
+6 *balance DEX +4 +2 tumble
+4 *bluff CHA +0 4
+6 *bluff vs humans CHA +0 " & +2 favoured enemy
+1 *+climb STR +1
+11 -+concentration CON +1 10
+4 -*+craft INT +4
+11 -*decipher script INT +4 7
+0 *diplomacy CHA +0
+2 *diplomacy, Cormanthor Elves CHA +0 " & +2 clasp
+15 *disable device INT +4 6+1cc +4 nimble/tool
+20 *disable device, arcane tool INT +4 " & +5 arcane tool
+0 *disguise CHA +0
+9 *escape artist DEX +4 5cc
+9 *forgery INT +4 5
+7 *gather information CHA +0 5 +2 local know
+5 +handle animal CHA +0 5
+0 +heal WIS +0
+10 *+hide DEX +4 6
+0 *intimidate CHA +0
+3 +jump STR +1 +2 tumble
+9 -knowledge, arcana INT +4 5
no -knowledge, architect/engineer INT +4
no -+knowledge, dungeoneering INT +4
no -+knowledge, geography INT +4
no -knowledge, history INT +4
+9 -*knowledge, local: Thay INT +4 5
+9 -*knowledge, local: Dalelands INT +4 5
no -+knowledge, nature INT +4 +2 survival
no -knowledge, nobility/royalty INT +4
no -knowledge, religion INT +4
no -knowledge, the planes INT +4
+2 *+listen WIS +0 +2 toad
+4 *+listen vs humans WIS +0 " & +2 favoured enemy
+15 *+move silently DEX +4 6 +5 boots
+14 *open lock DEX +4 6 +4 nimble/tool
+19 *open lock, arcane tool DEX +4 " & +5 arcane tool
+0 *perform CHA +0
no -*+profession WIS +0
+7 +ride DEX +4 1 +2 handle animal
+14 *+search INT +4 10
+0 *sense motive WIS +0
+2 *sense motive vs humans WIS +0 " & +2 favoured enemy
+8 *sleight of hand DEX +4 4
+9 -spellcraft INT +4 3 +2 arcana
+2 *+spot WIS +0 +2 toad
+4 *+spot vs humans WIS +0 " & +2 favoured enemy
+8 +survival WIS +0 8
+10 +survival, tracking WIS +0 "" +2 search
+10 +survival vs humans WIS +0 " & +2 favoured enemy
+12 +survival vs humans tracking WIS +0 "" & +2 search
+1 *+swim STR +1
+9 *tumble DEX +4 5
+3 *use magic device CHA 0 3
+5 *use magic device, scrolls CHA 0 3 +2 synergy
*+use rope DEX +4
* speak languages n/a 1cc
+ = ranger class skill, * = rogue class skill, - = wizard class skill
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SPECIAL ABILITIES / FEATS
Armor: light
Shields: all shields (except tower shields)
Weapons: all simple, all martial, handcrossbow
Mind over Body: regional feat
- bonus hp = IQ = +4 hp
- +1 hp/metamagic feat = +2 hp
- if cast arcane spells, get insight bonus to AC = +1
Smiting Spell: metamagic, PHB II, page 92 (6th level bonus feat)
- uses a spell slot = +1
- spells with a range of touch can be used to "charge" a weapon
- spell discharges when weapon hits a target, and affects target
- spell can be held for 1 minute (10 rounds) before dissipating
- only affects a single melee weapon or round of ammunition
Energy Substitution-Acid: metamagic (9th level bonus feat)
- change any spell with a different Energy Type to the Acid Energy Type
- Level Adjustment: +0
Nimble Fingers
- open lock and disable device = +2 bonus
Weapon Finesse
- use DEX bonus, not STR for melee attack rolls with light weapons,
rapier, whip and spiked chain
Rogue
Sneak Attack = +2d6
Trapfinding
Evasion:
- if making successful reflex save would still do half-damage,
with evasion a rogue takes 0 damage instead
Trapsense:
- reflex saves = +1 vs traps
- AC dodge bonus = +1 vs traps
Wizard
Summon Familiar: Toad (grants +3 hp & alertness; listen +2 & spot +2)
Scribe Sroll
Ranger
Track: survival rolls (see PHB page 101)
Wild Empathy:
- handle animal bonus + charisma mod + ranger level = 1d20+4
Favoured Enemy:
- bluff, listen, sense motive, spot, survival bonus vs favoured enemy
- weapon damage bonus vs favoured enemy
- 1st favoured enemy: humans +2 bonus
Combat Style: archery
- only applies if wearing light or no armor
- Rapid Shot: +1 extra ranged weapon attack at highest base
but all attacks suffer -2 to hit.
requires full attack option
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SPELLS 0: 4 1: 4 2: 3 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0
DC
0: 14 detect poison, disrupt undead, disrupt undead, magehand
1: 15 color spray, sleep, shocking grasp (acid), shocking grasp
2: 16 false life, smiting shocking grasp, knock
spell failure = 5 %
JANDAR'S SPELLBOOK #1: Level 0 and Level 1 Spells (33/100 pages)
Level 0 = 19 pages
(1/1) Abjur: resistance
(1/1) Conj: acid splash
(3/3) Div: detect poison, detect magic, read magic
(1/1) Ench: daze
(4/4) Evoc: dancing lights, flare, light, ray of frost
(1/1) Illus: ghost sound
(2/2) Necro: disrupt undead, touch of fatigue
(4/4) Trans: magehand, mending, message, open/close
(2/2) Univ: arcane mark, prestidigitation
Level 1 = 14 pages
(0/5) Abjur:
(4/6) Conj: grease, mage armor, obscuring mist, summon monster I
(2/5) Div: comprehend languages, detect secret doors
(3/3) Ench: charm person, hypnotism, sleep
(1/4) Evoc: magic missile, shocking grasp
(1/5) Illus: color spray
(3/3) Necro: cause fear, chill touch, ray of enfeeblement
(0/8) Trans:
JANDAR'S SPELLBOOK #2: Level 2 Spells (24/100 pages)
(0/4) Abjur:
(3/6) Conj: summon monster II, web
(1/3) Div: see invisibility
(1/3) Ench: touch of idiocy
(0/6) Evoc: flaming sphere
(1/8) Illus: invisibility
(3/6) Necro: blindness/deafness, command undead, false life
(3/14) Trans: bear's endurance, knock, spider climb
JANDAR'S SPELLBOOK #3: Level 3 Spells (15/100 pages)
(0/5) Abjur:
(0/5) Conj:
(0/3) Div:
(0/5) Ench:
(1/5) Evoc: lightning bolt
(2/4) Illus: displacement, major image
(0/4) Necro:
(2/11) Trans: fly, keen edge
JANDAR'S SPELLBOOK #4: Level 4 Spells (16/100 pages)
(0/5) Abjur:
(1/6) Conj: minor creation
(0/4) Div:
(0/4) Ench:
(0/6) Evoc:
(3/6) Illus: greater invisibility, rainbow pattern, shadow conjuration
(0/5) Necro:
(0/5) Trans:
JANDAR'S SPELLBOOK #5: Level 5 Spells (15/100 pages)
(0/3) Abjur:
(0/8) Conj:
(0/3) Div:
(0/5) Ench:
(0/4) Evoc:
(2/7) Illus: persistant image, shadow evocation
(0/4) Necro:
(0/8) Trans:
(1/1) Univ: permanency
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GEAR Total WT= 38 + 5 = 43
load: light = 43 medium = 86 heavy = 130
WT Item
--- ---------------------
0 traveler's outfit
0 ornately carved wooden cloak clasp (100 gp)
- provides +2 circumstance bonus to "diplomacy" with elves
from the Cormanthor Forest
1 gold holy symbol: Kossuth (250 gp)
0 HEAD: OPEN SLOT
0 FACE: OPEN SLOT
0 THROAT: Brooch of Shielding (1,095 gp)
- stops magic missile damage = 73 hp
1 SHOULDER: Cloak of Resistance +1 (1,000 gp)
- grant +1 resistance bonus vs all saving throws
- Red Wizards/Scardale mark
10 BODY: Twilight Mithral Chain Shirt +1 (5,100 gp)
- AC = +5 armor, maxDEX = +6, AC penalty = 0,
arcane spell failure = 0 %, MV = 30 ft, wt = 10 lbs
- Red Wizards/Scardale mark
0 TORSO: OPEN SLOT
1 WAIST: Belt of Giant Strength and Stamina (3,400 gp)
- provides a +1 enhancement bonus to strength
- provides a +1 enhancement bonus to constitution
- silver belt buckle with a large yellow topaz (900 gp)
- Red Wizards/Scardale mark
1 FEET: Boots of Elvenkind (2,500 gp)
- grants a +5 competence bonus on Move Silently checks
1 ARMS: Armband of Elusive Action (800 gp)
- avoid provoking a single attack of opportunity
from an action, 1/day
- Red Wizards/Scardale mark
0 HANDS: OPEN SLOT
0 RING1: Ring of Feather Falling (2,200 gp)
- automatically activates if wearer falls more than 5 ft
- CL = 1, duration = 1 round, distance feathered fall = 60 ft
- normal falling speeds resume beyond 60 ft
0 RING2: OPEN SLOT
6 SHIELD: Shield of Flame's Return (1,159 gp +)
- light steel shield +1
- if touched by flaming creature, return to home plane:
will DC 10 (creature can volunteer to fail save)
Clasp of Fire Protection (1,500 gp)
- lesser crystal: only usable on shield +1 or better
- provides 10 points of fire resistance
- Red Wizards/Scardale mark
2 Silver Rapier +1 (2,410 gp)
- Red Wizards/Scardale mark
0 Crystal of Acid Assault (3,000 gp)
- lesser crystal: only usable on weapon +1 or better
- does +1d6 acid damage
- Red Wizards/Scardale mark
4 cold iron light mace
3 composite longbow (STR 12/dam +1), masterwork (500 gp)
3 quiver
- 10 arrows (5 cp each)
- 5 cold iron arrows (1 sp each)
- 5 silver arrows (2 gp each)
3 quiver (2,805 gp)
- 5 adamantine arrows (60 gp each)
- 2 Fountainhead arrows (306 gp each)
- hit surface AC 5, effects radius = 10 ft
- 2d8 acid damage, 3 rounds, reflex DC 14 for half
- Red Wizards/Scardale mark
- 5 Dragon Bane Arrows +1 (+3 hit, +2d6+3 dam vs dragons (167 gp each)
- Red Wizards/Scardale mark
- 2 Drow Bane Arrows +1 (+3 hit, +2d6+3 dam vs elves (167 gp each)
- Red Wizards/Scardale mark
- 5 Human Bane Arrows +1 (+3 hit, +2d6+3 dam vs humans (167 gp each)
- Red Wizards/Scardale mark
1 potion belt, masterwork = 9/10 vials
- Potion of Cure Light Wounds (50 gp)
- Potion of Cure Serious Wounds (750 gp) x1
- Potion of Sanctuary (50 gp)
- Potion of Undetectable Alignment (300 gp)
- Potion of Water Breathing (750 gp)
- vial of antitoxin (50 gp)
- vial of blue whinnis poison (120 gp)
[injury, DC = 14, dam = 1 CON/unconsciousness]
- vial of small centipede poison (90 gp); x3
[injury, DC = 11, dam = 1d2 DEX/1D2 DEX]
2 spell component pouch
0 Wand of Charm Monster (420 gp/charge = 1,260 gp)
- Caster Level = 7 (Will DC = 16)
- command word: "Enimeb D'neirf", charges = 3
0 Wand of Cure Light Wounds (15 gp/charge = 165 gp)
- command word: "Kossuth's Kiss", charges = 11
- Red Wizards/Scardale mark
0 Wand of Lightning Bolt (225 gp/charge = 1,800 gp)
- Caster Level = 5 (5d6/charge)
- command word: "Kra'boom", charges = 8
0 Wand of Magic Missiles (45 gp/charge = 315 gp)
- Caster Level = 3 (2 missiles/charge)
- command word: "Zing", charges = 7
0 Wand of Ray of Enfeeblement (15 gp/charge = 420 gp)
- Caster Level = 1 (ranged touch attack; 1d6+1 STR damage)
- command word: "wither", charges = 28
0 Wand of Shield (15 gp/charge = 735 gp)
- Caster Level = 1 (dur = 1 minute/charge)
- command word: "Ba-Zing", charges = 49
0 Wand of Sleep (15 gp/charge = 270 gp)
- Caster Level = 1 (DC=11)
- command word: "Zzzzz", charges = 18
0 Wand of Spectral Hand (45 gp/charge = 765 gp)
- Caster Level = 3 (glowing hand allows touch spells at range)
- command word: "Gotcha!", charges = 17
5 Heward's Handy Haversack (2,000 gp)
- retrieving any item is a move action; no attacks of opportunity
- Red Wizards/Scardale mark
- left side pouch (20 lbs max: 20 lbs used)
20 - tent, sleeps two
- right side pouch (20 lbs max: 20 lbs used)
12 - trail rations; 12 days
8 - waterskin; x2
- main central pack (80 lbs max: 28 lbs used)
3 - Jandar's Spellbook #1
3 - Jandar's Spellbook #2
3 - Jandar's Spellbook #3
3 - Jandar's Spellbook #4
3 - Jandar's Spellbook #5
5 - bedroll
3 - winter blanket
1 - merchant's scale
- grant +2 circumstance bonus to
appraise by wt: e.g. precious metals
0 - magnifying glass
- grant +2 circumstance bonus to
appraise small & detailed: e.g. gems
1 - Arcane Thieves' Tools (1,400 gp)
- grant +2 circumstance bonus to
open locks and disable device
- expend 1st level spell or higher to
gain a +5 competence bonus on check
to open locks or disable device
0.5 - belt pouch
1 - TREASURE (coins)
0.5 - belt pouch
0 - flint and steel
1 - everburning torch
0 - Arcane Scroll: confusion, SL = 4; CL = 7 (700 gp)
0 - Arcane Scroll: fear, SL = 4; CL = 7 (700 gp)
0 - Arcane Scroll: shield, SL = 1; CL = 1 (25 gp)
==============================================================================
TREASURE
pp = 2 pearls (100 gp)
gp = 18 emerald gem (200 gp)
sp = 7 silver belt buckle with a large yellow topaz (900 gp)
cp = 6 - attached to Belt of Giant Strength and Stamina
gold holy symbol: Kossuth (250 gp)
ornately carved wooden cloak clasp (100 gp)
Key #1 for Jandar's Treasure Chest in room at Scardale Thayan Enclave
==============================================================================
In Room at Thayan Enclave:
pp =
gp =
sp = quiver & 10 silver bolts
cp = quiver & 10 cold iron bolts
quiver & 2 arrows
quiver & 15 cold iron arrows
- Treasure Chest with Superior Lock (152 gp, weight = 26 lbs)
- Open Lock DC 40
- hardness 5, hp 15, break DC = 23
OWES THE GROUP TREASURE = 1,100 gp
==============================================================================
SPECIAL NOTES:
Will eventually become an "ARCANE TRICKSTER" prestige class starting at level 11
missing requirements
- Decipher Script 7 ranks = 7 ranks = 0 skill point needed = +0
- Disable Device 7 ranks = 7 ranks = 0 skill points needed = +0
- Escape Artist 7 ranks = 5 ranks = 2 skill points needed = +2cc
- Ability to cast 3rd level arcane spells (i.e. Wizard 5th)
So 10th level will be Wizard class = 7 skill points
get keen or +1d6 dam (type) for silver rapier +1
- bane vs humans?
and "Telling Blow" feat