Last Updated: April 14, 2016
Addiction: Rhul "Battlewine"
Overconfident
TBD
TBD
========================================================================== C01 BAB=+1, FORT=+2, REF=+0, WILL=+0; WB 1 = battle clarity = weapon aptitude - Disciplines: Diamond Mind, Iron Heart, Stone Dragon, Tiger Claw, White Raven - effective initiator level = warblade + 1/2 other character levels = 1 + 0 = 1 - Maneuvers known = 3, max maneuver level = 1 - Maneuvers readied = 3 - Stances Known = 1 STANCES = 1 - S1 i1 = punishing stance = +1d6 dam, -2 AC MANEUVERS = 3/3 recover all = swift action plus standard action (which can include an attack) - M1 d1 counter = immediate action = moment of perfect mind - concentration check for will save - M2 d1 strike = standard action = sapphire nightmare blade - concentration check vs AC, target flat-foot and +1d6 dam - M3 i1 strike = standard action = steel wind - attack 2 oppenents 1st = exotic weapon - spiked chain Human = weapon focus - spiked chain Flaw 1 = dodge Flaw 2 = rapid assault - in first round of combat, melee attack = +1d6 damage skills: 4+3+1 = 8x4 = 32 balance = 4, climb = 4, concentration = 4, craft, diplomacy, intimidate = 4, jump = 4, know-history = 1, know-local = 3, martial lore = 4, swim, tumble = 4 c02 BAB=+2+0=+2, FORT=+3+0=+3, REF=+0, WILL=+0; WB 2 = uncanny dodge - effective initiator level = warblade + 1/2 other character levels = 2 + 0 = 2 - Maneuvers known = 4, max maneuver level = 1 - Maneuvers readied = 3 - Stances Known = 1 - M4 i1 strike = standard action = steely strike - +4 to hit opponent, enemies get +4 to hit you skills: 4+3+1 = 8 balance = 4+1 = 5, climb = 4, concentration = 4+1 = 5, craft, diplomacy, intimidate = 4, jump = 4, know-history = 1, know-local = 3+2 = 5, martial lore = 4+1 = 5, swim, tumble = 4+1 = 5 - skill tricks (tumble = 5 ranks) - tumbling crawl = 2 c03 BAB=+2+1= +3, FORT =+3+2=+5, REF=+0+0=+0, WILL=+0+0=+0; F1 = mobility 3rd = combat expertise skills: 2+3+1 = 6 Climb = 4+1 = 5, Craft, Handle Animal +1 = 1, Intimidate = 4+1 = 5, Jump = 4+1 = 5, Ride, Swim - skill tricks (balance = 5 ranks, tumble = 5 ranks) - twisting charge = 2 c04 BAB=+2+2= +4, FORT =+3+3=+6, REF=+0+0=+0, WILL=+0+0=+0; F2 = spring attack STR +1 = STR 19 skills: 2+3+1 = 6 Climb = 5+2 = 7, Craft, Handle Animal, Intimidate = 5+1 = 6, Jump = 5+1 = 6, Ride, Swim - skill tricks (balance = 5 ranks) - nimble charge = 2 c05 BAB=+3+2= +5, FORT =+3+3=+6, REF=+1+0=+1, WILL=+1+0=+1; WB 3 = battle ardor (to confirm critical hits) = INT = +3 - effective initiator level = warblade + 1/2 other character levels = 3 + 1 = 4 - Maneuvers known = 5, max maneuver level = 2 - Maneuvers readied = 3 - Stances Known = 1 - M5 s2 strike = standard action = mountain hammer - +2d6 dam, overcomes DR and hardness skills: 4+3+1 = 8 balance = 5, climb = 7, concentration = 5+3 = 8, craft, diplomacy, intimidate = 6, jump = 6, know-history = 1, know-local = 5, martial lore = 5, swim, tumble = 5+3 = 8 - skill tricks (tumble = 8 ranks) - nimble stand = 2 C06 BAB=+4+2= +6, FORT =+4+3=+7, REF=+1+0=+1, WILL=+1+0=+1; WB 4 = NONE - effective initiator level = warblade + 1/2 other character levels = 4 + 1 = 5 - Maneuvers known = 5, max maneuver level = 3 - Maneuvers readied = 4 - Stances Known = 2 S2 i3 = ??? absolute steel stance - +10 ft MV, +2 AC M4 s3 strike = standard action = bonecrusher - +4d6 dam, fort save or +10 to confirm critical 6th = whirlwind attack skills: 4+3+1 = 8 balance = 5, climb = 7+1 = 8, concentration = 8+1 = 9, craft, diplomacy, intimidate = 6+2 = 8, jump = 6, know-history = 1, know-local = 5, martial lore = 5+1 = 6, swim, tumble = 8+1 = 9 - skill tricks (climb = 8 ranks) - corner perch = 2 c07 BAB=+4+3= +7, FORT =+4+3=+7, REF=+1+1=+2, WILL=+1+1=+2; F3 = NONE skills: 2+3+1 = 6 Climb = = 7, Craft, Handle Animal, Intimidate = 6, Jump = = 6, Ride, Swim c08 BAB=+4+4= +8, FORT =+4+4=+8, REF=+1+1=+2, WILL=+1+1=+2; F4 = weapon specialization - spiked chain = +2 dam STR +1 = STR 20 c09 BAB=+4+4= +8, FORT =+4+4=+8, REF=+1+1=+2, WILL=+1+1=+2; WB 5 = bonus feat = combat reflexes - effective initiator level = warblade + 1/2 other character levels = 5 + 2 = 7 - Maneuvers known = 6, max maneuver level = 4 - Maneuvers readied = 4 - Stances Known = 2 - M6 = ???? 9th = melee weapon mastery - piercing = +2 hit/+2 damage c10 BAB=+0, FORT=+2, REF=+0, WILL=+2; WB 6 = improved uncanny dodge = replace 1 old maneuver M? (4) c11 BAB=+0, FORT=+2, REF=+0, WILL=+2; WB 7 = battle cunning (+INT bonus for damage if flanking or flatfooted) M7 (5) = ? c12 BAB=+0, FORT=+2, REF=+0, WILL=+2; WB 8 = replace 1 old maneuver M? (5) STR +1 = STR 21 12th = greater weapon focus - spiked chain c13 BAB=+0, FORT=+2, REF=+0, WILL=+2; WB 9 = bonus feat M8 (6) = c14 BAB=+0, FORT=+2, REF=+0, WILL=+2; WB 10 = replace 1 old maneuver M? (6) S3 (6) = c15 BAB=+0, FORT=+2, REF=+0, WILL=+2; 15th = c16 BAB=+0, FORT=+2, REF=+0, WILL=+2; STR +1 = STR 22 c17 BAB=+0, FORT=+2, REF=+0, WILL=+2; c18 BAB=+0, FORT=+2, REF=+0, WILL=+2; 18th = c19 BAB=+0, FORT=+2, REF=+0, WILL=+2; c20 BAB=+0, FORT=+2, REF=+0, WILL=+2; ======================================================== d2 = action before thought d2 strike = standard action = emerald razor - melee touch attack s2 strike = standard action = mountain hammer - +2d6 dam, overcomes DR and hardness t2 = rabid wolf srike i3 = iron heart surge Ruby nightmare blade - concentration check vs AC = double melee damage -------------------------------------------- Battle Trickster (Complete Scroundel, page 28) Requirements = BAB +5 Skills = any 3, 6 ranks each Skill tricks = any 2 1: Bab +1; Fort +2; Ref +0; Will +0; bonus trick 2: Bab +2; Fort +3; Ref +0; Will +0; bonus fighter feat 3: Bab +3; Fort +3; Ref +1; Will +1; bonus trick, tricking fighting (+1 hit if use skill trick that round) d10; Skills = 4+INT = balance, bluff, climb, craft, handle animal; jump, profession, ride, swim, tumble, use rope BT1: bonus trick = BT2: bonus fighter feat = improved critical-longsword 17-20 BT3: bonus trick = tricking fighting (+1 hit if use skill trick that round) ---------------------------------------------------------- Uncanny Trickster (Complete Scroundel, page 67) - requirements skills = any 4, 8 ranks each skill tricks = any 4 UT1 = bonus trick, favourite trick UT2 = bonus trick, favourite trick, +1 level of existing class features (warblade) UT3 = bonus trick, favourite trick, tricky defense, +1 level of existing class features (warblade) Skills = 8+2+1 = 11 appraise, *balance, *bluff, climb, craft, decipher script, diplomacy, disable device *disguise, escape artist, forgery, gather information, hide, *intimidate, jump, listen, move silently, open lock, perform, profession, search, sense motive, sleight of hand, spot, swim, *tumble, use magic device, use rope
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