Last Updated: March 15, 2026
Amber Bearkin is a female mountain dwarf barbarian. The Bearkin Clan roam and hunt outside the mountain, instead of living inside it. They are seen as outlanders by those who dwell beneath.
Amber enjoys playing her dwarven drum, especially the echo that bounces off od the sides of the mountain, enhancing the sound, making it as though one can hear the heartbeat of the stone itself.
The Bearkin Clan have a special rapport with the bears of the mountain. Each dwarf, as part of their first hunt, is required to slay a mountain bear to claim and bind its spirit to their own as a totem. She proudly wears her bearskin fur cloak as a symbol of that bond.
Amber was plagued by nightmares as a child. A travelling merchant sold her a rainbow-coloured nightcap. The merchant claimed it would bring her peace. Much to Amber's surprise, it worked. So long as she sleeps with it at night, she always has pleasant dreams. Of course, what a female mountain dwarf outlander barbarian considers to be pleasant dreams is probably much different than that of most civilized folks.
TPK01
Amber is given a Warhammer with the command word "Thud". It does extra radiant damage (+1 point). Once attuned to their weapons, they realize that they are all sentient. Each tells them confidently, that they can help ward them from some of the necromentic energy emanating from the cemetary and its undead inhabitants.
However, "Thud" vanishes back into the mists of time upon their return to the real world.
TPK02
Amber has a new catch phrase - "kill kill hate hate murder murder mutilate"
Mr. Green asks Amber about the incident at the blind mole inn involving a bag of gold, chest of cheese, and drunk giants.
Amber replies "Well, I had just gained possession of this chest from a dungeon of darkness, but when I opened it up, was there gold in it, no just a whole bunch of moldy fermented cheese. Now, I saw a bunch of hill giants wonder into the blind mole inn, an establishment for species of all sizes one of whom was jingling a bag of coins, figured I could liberate them coins by making a wager with them. See who could eat the most cheese without passing out. How was I to know the hill giants stomachs were as weak as an elven waif? The cheese had no effect on my dwarven constitution but the giants got drunk and trashed the place, after some halfling and a halibut stirred them up. I won that wager fair and square and that bag of gold was rightfully mine but no - the bartender called the city guard - and claimed the bag as his for recompense for damages"
Amber, in honour of Bob, the Barbarian in a Box, will inscribe "love" and "hate" on each side of her great axe.
Amber dies in a jet of flames.
TPK03
At the wishing well, Amber asks the Genie for both knowledge and power. Amber tosses in her bearskin cloak, which she earned in the hunt that made her a member of her tribe, as well as the skull of the red worg, which taught her to rely on her adventuring companions to save her when she falls.
The Genie tells Amber that "the villain inside has both cunning and might, watch out for the threat hidden in plain sight".
The Genie then places the Amulet of the Blast around her neck - it is a magic amulet, where if you hit a creature while lauging maniacally, the creature must make a DC 15 STR save or be pushed away 15 feet in a straight line.
Upon leaving the dreamscape, Amber notices a tattoo on her wrist of her amulet, and realizes the next time she returns, the amulet will be there. However, her bearskin cloak and skull of the red worg that she sacrificed no longer exist in the dreamscape either.
TPK04
Amber did not enter the dreamscape this time.