Last Updated: April 14, 2016
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Addiction: Rhul "Battlewine"
Overconfident
TBD
TBD
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C01 BAB=+1, FORT=+2, REF=+0, WILL=+0;
WB 1 = battle clarity
= weapon aptitude
- Disciplines: Diamond Mind, Iron Heart, Stone Dragon, Tiger Claw, White Raven
- effective initiator level = warblade + 1/2 other character levels = 1 + 0 = 1
- Maneuvers known = 3, max maneuver level = 1
- Maneuvers readied = 3
- Stances Known = 1
STANCES = 1
- S1 i1 = punishing stance = +1d6 dam, -2 AC
MANEUVERS = 3/3 recover all = swift action plus standard action (which can include an attack)
- M1 d1 counter = immediate action = moment of perfect mind - concentration check for will save
- M2 d1 strike = standard action = sapphire nightmare blade - concentration check vs AC,
target flat-foot and +1d6 dam
- M3 i1 strike = standard action = steel wind - attack 2 oppenents
1st = exotic weapon - spiked chain
Human = weapon focus - spiked chain
Flaw 1 = dodge
Flaw 2 = rapid assault - in first round of combat, melee attack = +1d6 damage
skills: 4+3+1 = 8x4 = 32
balance = 4, climb = 4, concentration = 4, craft, diplomacy, intimidate = 4,
jump = 4, know-history = 1, know-local = 3, martial lore = 4, swim, tumble = 4
c02 BAB=+2+0=+2, FORT=+3+0=+3, REF=+0, WILL=+0;
WB 2 = uncanny dodge
- effective initiator level = warblade + 1/2 other character levels = 2 + 0 = 2
- Maneuvers known = 4, max maneuver level = 1
- Maneuvers readied = 3
- Stances Known = 1
- M4 i1 strike = standard action = steely strike - +4 to hit opponent, enemies get +4 to hit you
skills: 4+3+1 = 8
balance = 4+1 = 5, climb = 4, concentration = 4+1 = 5, craft, diplomacy,
intimidate = 4, jump = 4, know-history = 1, know-local = 3+2 = 5,
martial lore = 4+1 = 5, swim, tumble = 4+1 = 5
- skill tricks (tumble = 5 ranks) - tumbling crawl = 2
c03 BAB=+2+1= +3, FORT =+3+2=+5, REF=+0+0=+0, WILL=+0+0=+0;
F1 = mobility
3rd = combat expertise
skills: 2+3+1 = 6
Climb = 4+1 = 5, Craft, Handle Animal +1 = 1, Intimidate = 4+1 = 5,
Jump = 4+1 = 5, Ride, Swim
- skill tricks (balance = 5 ranks, tumble = 5 ranks) - twisting charge = 2
c04 BAB=+2+2= +4, FORT =+3+3=+6, REF=+0+0=+0, WILL=+0+0=+0;
F2 = spring attack
STR +1 = STR 19
skills: 2+3+1 = 6
Climb = 5+2 = 7, Craft, Handle Animal, Intimidate = 5+1 = 6,
Jump = 5+1 = 6, Ride, Swim
- skill tricks (balance = 5 ranks) - nimble charge = 2
c05 BAB=+3+2= +5, FORT =+3+3=+6, REF=+1+0=+1, WILL=+1+0=+1;
WB 3 = battle ardor (to confirm critical hits) = INT = +3
- effective initiator level = warblade + 1/2 other character levels = 3 + 1 = 4
- Maneuvers known = 5, max maneuver level = 2
- Maneuvers readied = 3
- Stances Known = 1
- M5 s2 strike = standard action = mountain hammer - +2d6 dam, overcomes DR and hardness
skills: 4+3+1 = 8
balance = 5, climb = 7, concentration = 5+3 = 8, craft, diplomacy,
intimidate = 6, jump = 6, know-history = 1, know-local = 5,
martial lore = 5, swim, tumble = 5+3 = 8
- skill tricks (tumble = 8 ranks) - nimble stand = 2
C06 BAB=+4+2= +6, FORT =+4+3=+7, REF=+1+0=+1, WILL=+1+0=+1;
WB 4 = NONE
- effective initiator level = warblade + 1/2 other character levels = 4 + 1 = 5
- Maneuvers known = 5, max maneuver level = 3
- Maneuvers readied = 4
- Stances Known = 2
S2 i3 = ??? absolute steel stance - +10 ft MV, +2 AC
M4 s3 strike = standard action = bonecrusher - +4d6 dam, fort save or +10 to confirm critical
6th = whirlwind attack
skills: 4+3+1 = 8
balance = 5, climb = 7+1 = 8, concentration = 8+1 = 9, craft, diplomacy,
intimidate = 6+2 = 8, jump = 6, know-history = 1, know-local = 5,
martial lore = 5+1 = 6, swim, tumble = 8+1 = 9
- skill tricks (climb = 8 ranks) - corner perch = 2
c07 BAB=+4+3= +7, FORT =+4+3=+7, REF=+1+1=+2, WILL=+1+1=+2;
F3 = NONE
skills: 2+3+1 = 6
Climb = = 7, Craft, Handle Animal, Intimidate = 6,
Jump = = 6, Ride, Swim
c08 BAB=+4+4= +8, FORT =+4+4=+8, REF=+1+1=+2, WILL=+1+1=+2;
F4 = weapon specialization - spiked chain = +2 dam
STR +1 = STR 20
c09 BAB=+4+4= +8, FORT =+4+4=+8, REF=+1+1=+2, WILL=+1+1=+2;
WB 5 = bonus feat = combat reflexes
- effective initiator level = warblade + 1/2 other character levels = 5 + 2 = 7
- Maneuvers known = 6, max maneuver level = 4
- Maneuvers readied = 4
- Stances Known = 2
- M6 = ????
9th = melee weapon mastery - piercing = +2 hit/+2 damage
c10 BAB=+0, FORT=+2, REF=+0, WILL=+2;
WB 6 = improved uncanny dodge
= replace 1 old maneuver M? (4)
c11 BAB=+0, FORT=+2, REF=+0, WILL=+2;
WB 7 = battle cunning (+INT bonus for damage if flanking or flatfooted)
M7 (5) = ?
c12 BAB=+0, FORT=+2, REF=+0, WILL=+2;
WB 8 = replace 1 old maneuver M? (5)
STR +1 = STR 21
12th = greater weapon focus - spiked chain
c13 BAB=+0, FORT=+2, REF=+0, WILL=+2;
WB 9 = bonus feat
M8 (6) =
c14 BAB=+0, FORT=+2, REF=+0, WILL=+2;
WB 10 = replace 1 old maneuver M? (6)
S3 (6) =
c15 BAB=+0, FORT=+2, REF=+0, WILL=+2;
15th =
c16 BAB=+0, FORT=+2, REF=+0, WILL=+2;
STR +1 = STR 22
c17 BAB=+0, FORT=+2, REF=+0, WILL=+2;
c18 BAB=+0, FORT=+2, REF=+0, WILL=+2;
18th =
c19 BAB=+0, FORT=+2, REF=+0, WILL=+2;
c20 BAB=+0, FORT=+2, REF=+0, WILL=+2;
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d2 = action before thought
d2 strike = standard action = emerald razor - melee touch attack
s2 strike = standard action = mountain hammer - +2d6 dam, overcomes DR and hardness
t2 = rabid wolf srike
i3 = iron heart surge
Ruby nightmare blade - concentration check vs AC = double melee damage
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Battle Trickster (Complete Scroundel, page 28)
Requirements = BAB +5
Skills = any 3, 6 ranks each
Skill tricks = any 2
1: Bab +1; Fort +2; Ref +0; Will +0; bonus trick
2: Bab +2; Fort +3; Ref +0; Will +0; bonus fighter feat
3: Bab +3; Fort +3; Ref +1; Will +1; bonus trick, tricking fighting (+1 hit if use skill trick that round)
d10; Skills = 4+INT = balance, bluff, climb, craft, handle animal;
jump, profession, ride, swim, tumble, use rope
BT1: bonus trick =
BT2: bonus fighter feat = improved critical-longsword 17-20
BT3: bonus trick =
tricking fighting (+1 hit if use skill trick that round)
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Uncanny Trickster (Complete Scroundel, page 67)
- requirements
skills = any 4, 8 ranks each
skill tricks = any 4
UT1 = bonus trick, favourite trick
UT2 = bonus trick, favourite trick, +1 level of existing class features (warblade)
UT3 = bonus trick, favourite trick, tricky defense, +1 level of existing class features (warblade)
Skills = 8+2+1 = 11
appraise, *balance, *bluff, climb, craft, decipher script, diplomacy, disable device
*disguise, escape artist, forgery, gather information, hide, *intimidate, jump,
listen, move silently, open lock, perform, profession, search, sense motive,
sleight of hand, spot, swim, *tumble, use magic device, use rope
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